forked from cory/tildefriends
Cory McWilliams
d6018736d5
git-svn-id: https://www.unprompted.com/svn/projects/tildefriends/trunk@3423 ed5197a5-7fde-0310-b194-c3ffbd925b24
830 lines
25 KiB
Plaintext
830 lines
25 KiB
Plaintext
\input texinfo
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@iftex
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@afourpaper
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@headings double
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@end iftex
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@titlepage
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@afourpaper
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@sp 7
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@center @titlefont{Javascript Bignum Extensions}
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@sp 3
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@center Version 2018-06-16
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@sp 3
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@center Author: Fabrice Bellard
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@end titlepage
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@setfilename spec.info
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@settitle Javascript Bignum Extensions
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@contents
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@chapter Introduction
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The Bignum extensions add the following features to the Javascript
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language while being 100% backward compatible:
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@itemize
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@item Overloading of the standard operators
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to support new types such as complex numbers, fractions or matrixes.
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@item Bigint mode where arbitrarily large integers are available by default (no @code{n} suffix is necessary as in the TC39 BigInt proposal@footnote{@url{https://tc39.github.io/proposal-bigint/}}).
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@item Arbitrarily large floating point numbers (@code{BigFloat}) in base 2 using the IEEE 754 semantics.
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@item Optional @code{math} mode which modifies the semantics of the division, modulo and power operator. The division and power operator return a fraction with integer operands and the modulo operator is defined as the Euclidian remainder.
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@end itemize
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The extensions are independent from each other except the @code{math}
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mode which relies on the bigint mode and the operator overloading.
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@chapter Operator overloading
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@section Introduction
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If the operands of an operator have at least one object type, a custom
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operator method is searched before doing the legacy Javascript
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@code{ToNumber} conversion.
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For unary operators, the custom function is looked up in the object
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and has the following name:
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@table @code
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@item unary +
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@code{Symbol.operatorPlus}
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@item unary -
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@code{Symbol.operatorNeg}
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@item ++
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@code{Symbol.operatorInc}
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@item --
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@code{Symbol.operatorDec}
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@item ~
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@code{Symbol.operatorNot}
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@end table
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For binary operators:
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@itemize
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@item
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If both operands have the same constructor function, then the operator
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is looked up in the constructor.
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@item
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Otherwise, the property @code{Symbol.operatorOrder} is looked up in both
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constructors and converted to @code{Int32}. The operator is then
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looked in the constructor with the larger @code{Symbol.operatorOrder}
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value. A @code{TypeError} is raised if both constructors have the same
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@code{Symbol.operatorOrder} value.
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@end itemize
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The operator is looked up with the following name:
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@table @code
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@item +
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@code{Symbol.operatorAdd}
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@item -
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@code{Symbol.operatorSub}
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@item *
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@code{Symbol.operatorMul}
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@item /
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@code{Symbol.operatorDiv}
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@item %
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@code{Symbol.operatorMod}
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@item % (math mode)
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@code{Symbol.operatorMathMod}
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@item **
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@code{Symbol.operatorPow}
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@item |
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@code{Symbol.operatorOr}
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@item ^
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@code{Symbol.operatorXor}
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@item &
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@code{Symbol.operatorAnd}
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@item <<
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@code{Symbol.operatorShl}
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@item >>
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@code{Symbol.operatorShr}
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@item <
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@code{Symbol.operatorCmpLT}
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@item >
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@code{Symbol.operatorCmpLT}, operands swapped
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@item <=
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@code{Symbol.operatorCmpLE}
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@item >=
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@code{Symbol.operatorCmpLE}, operands swapped
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@item ==, !=
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@code{Symbol.operatorCmpEQ}
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@end table
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The return value of @code{Symbol.operatorCmpLT}, @code{Symbol.operatorCmpLE} and
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@code{Symbol.operatorCmpEQ} is converted to @code{Boolean}.
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@section Builtin Object changes
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@subsection @code{Symbol} constructor
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The following global symbols are added for the operator overloading:
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@table @code
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@item operatorOrder
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@item operatorAdd
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@item operatorSub
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@item operatorMul
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@item operatorDiv
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@item operatorMod
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@item operatorPow
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@item operatorShl
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@item operatorShr
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@item operatorAnd
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@item operatorOr
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@item operatorXor
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@item operatorCmpLT
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@item operatorCmpLE
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@item operatorCmpEQ
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@item operatorPlus
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@item operatorNeg
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@item operatorNot
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@item operatorInc
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@item operatorDec
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@end table
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@chapter The BigInt Mode
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@section Introduction
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The bigint mode is enabled with the @code{"use bigint"} directive. It
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propagates the same way as the strict mode. In bigint mode, all
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integers are considered as @code{bigint} (arbitrarily large integer,
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similar to the TC39 BigInt
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proposal@footnote{@url{https://tc39.github.io/proposal-bigint/}})
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instead of @code{number} (floating point number). In order to be able
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to exchange data between standard and bigint modes, numbers are
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internally represented as 3 different types:
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@itemize
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@item Small integer (SmallInt): 32 bit integer@footnote{Could be extended to 53 bits without changing the principle.}.
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@item Big integer (BigInt): arbitrarily large integer.
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@item Floating point number (Float).
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@end itemize
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In standard mode, the semantics of each operation is modified so that
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when it returns a @code{number}, it is either of SmallInt or
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Float. But the difference between SmallInt and Float is not observable
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in standard mode.
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In bigint mode, each operation behaves differently whether its
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operands are integer or float. The difference between SmallInt and
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BigInt is not observable (i.e. they are both integers).
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The following table summarizes the observable types:
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@multitable @columnfractions .3 .3 .3
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@headitem Internal type @tab Observable type@* (standard mode) @tab Observable type@* (bigint mode)
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@item SmallInt @tab number @tab bigint
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@item BigInt @tab bigint @tab bigint
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@item Float @tab number @tab number
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@end multitable
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@section Changes that introduce incompatibilities with Javascript
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@subsection Standard mode
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There is no incompatibility with Javascript.
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@subsection Bigint mode
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The following changes are visible:
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@itemize
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@item Integer and Float are different types. Constants are typed. For example: @code{typeof 1.0 === "number"} and @code{typeof 1 === "bigint"}. Another consequence is that @code{1.0 === 1} is false.
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@item The range of integers is unlimited. In standard mode: @code{2**53 + 1 === 2**53}. This is no longer true with the bignum extensions.
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@item Binary bitwise operators do not truncate to 32 bits i.e. @code{0x800000000 | 1 === 0x800000001} while it gives @code{1} in standard mode.
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@item Bitwise shift operators do not truncate to 32 bits and do not mask the shift count with @code{0x1f} i.e. @code{1 << 32 === 4294967296} while it gives @code{1} in standard mode. However, the @code{>>>} operator (unsigned right shift) which is useless with bignums keeps its standard mode behavior@footnote{The unsigned right right operator could be removed in bigint mode.}.
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@item Operators with integer operands never return the minus zero floating point value as result. Hence @code{Object.is(0, -0) === true}. Use @code{-0.0} to create a minus zero floating point value.
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@item The @code{ToPrimitive} abstract operation is called with the @code{"integer"} preferred type when an integer is required (e.g. for bitwise binary or shift operations).
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@item The prototype of integers is no longer @code{Number.prototype}. Instead@* @code{Object.getPrototypeOf(1) === BigInt.prototype}. The prototype of floats remains Number.prototype.
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@item If the TC39 BigInt proposal is supported, there is no observable difference between integers and @code{bigint}s.
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@end itemize
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@section Operators
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@subsection Arithmetic operators
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The operands are converted to number values as in normal
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Javascript. Then the general case is that an Integer is returned if
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both operands are Integer. Otherwise, a float is returned.
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The @code{+} operator also accepts strings as input and behaves like
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standard Javascript in this case.
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The binary operator @code{%} returns the truncated remainder of the
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division. When the result is an Integer type, a dividend of zero yields a
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RangeError exception.
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The binary operator @code{%} in math mode returns the Euclidian
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remainder of the division i.e. it is always positive.
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The binary operator @code{/} returns a float.
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The binary operator @code{/} in math mode returns a float if one of
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the operands is float. Otherwise, @code{BigInt[Symbol.operatorDiv]} is
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invoked.
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The returned type of @code{a ** b} is Float if @math{a} or @math{b}
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are Float. If @math{a} and @math{b} are integers:
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@itemize
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@item @math{b < 0} returns a Float in bigint mode. In math mode, @code{BigInt[Symbol.operatorPow]} is invoked.
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@item @math{b >= 0} returns an integer.
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@end itemize
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The unary @code{-} and unary @code{+} return the same type as their
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operand. They performs no floating point rounding when the result is a
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float.
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The unary operators @code{++} and @code{--} return the same type as
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their operand.
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In standard mode:
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If the operator returns an Integer and that the result fits a
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SmallInt, it is converted to SmallInt. Otherwise, the Integer is
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converted to a Float.
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In bigint mode:
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If the operator returns an Integer and that the result fits a
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SmallInt, it is converted to SmallInt. Otherwise it is a BigInt.
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@subsection Logical operators
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In standard mode:
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The operands have their standard behavior. If the result fits a
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SmallInt it is converted to a SmallInt. Otherwise it is a Float.
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In bigint mode:
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The operands are converted to integer values. The floating point
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values are converted to integer by rounding them to zero.
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The logical operators are defined assuming the integers are
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represented in two complement notation.
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For @code{<<} and @code{<<}, the shift can be positive or negative. So
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@code{a << b} is defined as @math{\lfloor a/2^{-b} \rfloor} and
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@code{a >> b} is defined as @math{\lfloor a/2^{b} \rfloor}.
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The operator @code{>>>} is supported for backward compatibility and
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behaves the same way as Javascript i.e. implicit conversion to @code{Uint32}.
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If the result fits a SmallInt it is converted to a SmallInt. Otherwise
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it is a BigInt.
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@subsection Relational operators
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The relational operators <, <=, >, >=, ==, != work as expected with
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integers and floating point numbers (e.g. @code{1.0 == 1} is true).
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The strict equality operators === and !== have the usual Javascript
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semantics. In particular, different types never equal, so @code{1.0
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=== 1} is false.
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@section Number literals
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Number literals in bigint mode have a slightly different behavior than
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in standard Javascript:
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@enumerate
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@item
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A number literal without a decimal point or an exponent is considered
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as an Integer. Otherwise it is a Float.
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@item
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Hexadecimal, octal or binary floating point literals are accepted with
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a decimal point or an exponent. The exponent is specified with the
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@code{p} letter assuming a base 2. The same convention is used by
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C99. Example: @code{0x1p3} is the same as @code{8.0}.
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@end enumerate
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@section Builtin Object changes
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@subsection @code{BigInt} function
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The @code{BigInt} function cannot be invoked as a constructor. When
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invoked as a function, it converts its first parameter to an
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integer. When a floating point number is given as parameter, it is
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truncated to an integer with infinite precision.
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@code{BigInt} properties:
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@table @code
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@item asIntN(bits, a)
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Set @math{b=a \pmod{2^{bits}}}. Return @math{b} if @math{b < 2^{bits-1}}
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otherwise @math{b-2^{bits}}.
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@item asUintN(bits, a)
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Return @math{a \pmod{2^{bits}}}.
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@item tdiv(a, b)
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Return @math{trunc(a/b)}. @code{b = 0} raises a RangeError
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exception.
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@item fdiv(a, b)
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Return @math{\lfloor a/b \rfloor}. @code{b = 0} raises a RangeError
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exception.
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@item cdiv(a, b)
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Return @math{\lceil a/b \rceil}. @code{b = 0} raises a RangeError
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exception.
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@item ediv(a, b)
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Return @math{sgn(b) \lfloor a/{|b|} \rfloor} (Euclidian
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division). @code{b = 0} raises a RangeError exception.
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@item tdivrem(a, b)
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@item fdivrem(a, b)
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@item cdivrem(a, b)
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@item edivrem(a, b)
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Return an array of two elements. The first element is the quotient,
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the second is the remainder. The same rounding is done as the
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corresponding division operation.
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@item sqrt(a)
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Return @math{\lfloor \sqrt(a) \rfloor}. A RangeError exception is
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raised if @math{a < 0}.
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@item sqrtrem(a)
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Return an array of two elements. The first element is @math{\lfloor
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\sqrt{a} \rfloor}. The second element is @math{a-\lfloor \sqrt{a}
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\rfloor^2}. A RangeError exception is raised if @math{a < 0}.
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@item floorLog2(a)
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Return -1 if @math{a \leq 0} otherwise return @math{\lfloor \log2(a) \rfloor}.
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@item ctz(a)
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Return the number of trailing zeros in the two's complement binary representation of a. Return -1 if @math{a=0}.
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@end table
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@subsection @code{BigInt.prototype}
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It is a normal object.
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@subsection @code{Number} constructor
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The number constructor returns its argument rounded to a Float using
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the global floating point environement. In bigint mode, the Number
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constructor returns a Float. In standard mode, it returns a SmallInt
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if the value fits it, otherwise a Float.
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@subsection @code{Number.prototype}
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The following properties are modified:
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@table @code
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@item toString(radix)
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In bigint mode, integers are converted to the specified radix with
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infinite precision.
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@item toPrecision(p)
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@item toFixed(p)
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@item toExponential(p)
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In bigint mode, integers are accepted and converted to string with
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infinite precision.
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@item parseInt(string, radix)
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In bigint mode, an integer is returned and the conversion is done with
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infinite precision.
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@end table
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@subsection @code{Math} object
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The following properties are modified:
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@table @code
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@item abs(x)
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Absolute value. Return an integer if @code{x} is an Integer. Otherwise
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return a Float. No rounding is performed.
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@item min(a, b)
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@item max(a, b)
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No rounding is performed. The returned type is the same one as the
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minimum (resp. maximum) value.
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@end table
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@chapter Arbitrarily large floating point numbers
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@section Introduction
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This extension adds the @code{BigFloat} primitive type. The
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@code{BigFloat} type represents floating point numbers are in base 2
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with the IEEE 754 semantics. A floating
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point number is represented as a sign, mantissa and exponent. The
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special values @code{NaN}, @code{+/-Infinity}, @code{+0} and @code{-0}
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are supported. The mantissa and exponent can have any bit length with
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an implementation specific minimum and maximum.
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@section Floating point rounding
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Each floating point operation operates with infinite precision and
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then rounds the result according to the specified floating point
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environment (@code{BigFloatEnv} object). The status flags of the
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environment are also set according to the result of the operation.
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If no floating point environment is provided, the global floating
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point environment is used.
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The rounding mode of the global floating point environment is always
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@code{RNDN} (``round to nearest with ties to even'')@footnote{The
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rationale is that the rounding mode changes must always be
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explicit.}. The status flags of the global environment cannot be
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read@footnote{The rationale is to avoid side effects for the built-in
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operators.}. The precision of the global environment is
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@code{BigFloatEnv.prec}. The number of exponent bits of the global
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environment is @code{BigFloatEnv.expBits}. If @code{BigFloatEnv.expBits} is
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strictly smaller than the maximum allowed number of exponent bits
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(@code{BigFloatEnv.expBitsMax}), then the global environment subnormal
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flag is set to @code{true}. Otherwise it is set to @code{false};
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For example, @code{prec = 53} and @code{ expBits = 11} give exactly
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the same precision as the IEEE 754 64 bit floating point type. It is
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the default floating point precision.
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The global floating point environment can only be modified temporarily
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when calling a function (see @code{BigFloatEnv.setPrec}). Hence a
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function can change the global floating point environment for its
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callees but not for its caller.
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@section Operators
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The builtin operators are extended so that a BigFloat is returned if
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at least one operand is a BigFloat. The computations are always done
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with infinite precision and rounded according to the global floating
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point environment.
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@code{typeof} applied on a @code{BigFloat} returns @code{bigfloat}.
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BigFloat can be compared with all the other numeric types and the
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result follows the expected mathematical relations.
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However, since BigFloat and Number are different types they are never
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equal when using the strict comparison operators (e.g. @code{0.0 ===
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0.0l} is false).
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@section BigFloat literals
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BigFloat literals are floating point numbers with a trailing @code{l}
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suffix. BigFloat literals have an infinite precision. They are rounded
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according to the global floating point environment when they are
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evaluated.@footnote{Base 10 floating point literals cannot usually be
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exactly represented as base 2 floating point number. In order to
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ensure that the literal is represented accurately with the current
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precision, it must be evaluated at runtime.}
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@section Builtin Object changes
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@subsection @code{BigFloat} function
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The @code{BigFloat} function cannot be invoked as a constructor. When
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invoked as a function: the parameter is converted to a primitive
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type. If the result is a numeric type, it is converted to BigFloat
|
|
without rounding. If the result is a string, it is converted to
|
|
BigFloat using the precision of the global floating point environment.
|
|
|
|
@code{BigFloat} properties:
|
|
|
|
@table @code
|
|
|
|
@item LN2
|
|
@item PI
|
|
Getter. Return the value of the corresponding mathematical constant
|
|
rounded to nearest, ties to even with the current global
|
|
precision. The constant values are cached for small precisions.
|
|
|
|
@item MIN_VALUE
|
|
@item MAX_VALUE
|
|
@item EPSILON
|
|
Getter. Return the minimum, maximum and epsilon @code{BigFloat} values
|
|
(same definition as the corresponding @code{Number} constants).
|
|
|
|
@item fpRound(a[, e])
|
|
Round the floating point number @code{a} according to the floating
|
|
point environment @code{e} or the global environment if @code{e} is
|
|
undefined.
|
|
|
|
@item parseFloat(a[, radix[, e]])
|
|
Parse the string @code{a} as a floating point number in radix
|
|
@code{radix}. The radix is 0 (default) or from 2 to 36. The radix 0
|
|
means radix 10 unless there is a hexadecimal or binary prefix. The
|
|
result is rounded according to the floating point environment @code{e}
|
|
or the global environment if @code{e} is undefined.
|
|
|
|
@item add(a, b[, e])
|
|
@item sub(a, b[, e])
|
|
@item mul(a, b[, e])
|
|
@item div(a, b[, e])
|
|
Perform the specified floating point operation and round the floating
|
|
point number @code{a} according to the floating point environment
|
|
@code{e} or the global environment if @code{e} is undefined. If
|
|
@code{e} is specified, the floating point status flags are updated.
|
|
|
|
@item floor(x[, e])
|
|
@item ceil(x[, e])
|
|
@item round(x[, e])
|
|
@item trunc(x[, e])
|
|
Round to integer. A rounded @code{BigFloat} is returned. @code{e} is an
|
|
optional floating point environment.
|
|
|
|
@item fmod(x, y[, e])
|
|
@item remainder(x, y[, e])
|
|
Floating point remainder. The quotient is truncated to zero (fmod) or
|
|
to the nearest integer with ties to even (remainder). @code{e} is an
|
|
optional floating point environment.
|
|
|
|
@item sqrt(x[, e])
|
|
Square root. Return a rounded floating point number. @code{e} is an
|
|
optional floating point environment.
|
|
|
|
@item sin(x[, e])
|
|
@item cos(x[, e])
|
|
@item tan(x[, e])
|
|
@item asin(x[, e])
|
|
@item acos(x[, e])
|
|
@item atan(x[, e])
|
|
@item atan2(x, y[, e])
|
|
@item exp(x[, e])
|
|
@item log(x[, e])
|
|
@item pow(x, y[, e])
|
|
Transcendental operations. Return a rounded floating point
|
|
number. @code{e} is an optional floating point environment.
|
|
|
|
@end table
|
|
|
|
@subsection @code{BigFloat.prototype}
|
|
|
|
The following properties are modified:
|
|
|
|
@table @code
|
|
@item toString(radix)
|
|
|
|
For floating point numbers:
|
|
|
|
@itemize
|
|
@item
|
|
If the radix is a power of two, the conversion is done with infinite
|
|
precision.
|
|
@item
|
|
Otherwise, the number is rounded to nearest with ties to even using
|
|
the global precision. It is then converted to string using the minimum
|
|
number of digits so that its conversion back to a floating point using
|
|
the global precision and round to nearest gives the same number.
|
|
|
|
@end itemize
|
|
|
|
@item toPrecision(p[, rnd_mode])
|
|
@item toFixed(p[, rnd_mode])
|
|
@item toExponential(p[, rnd_mode])
|
|
Same semantics as the corresponding @code{Number} functions with
|
|
BigFloats. There is no limit on the accepted precision @code{p}. The
|
|
rounding mode can be optionally specified. It is set by default to
|
|
@code{BigFloatEnv.RNDNA}.
|
|
|
|
@end table
|
|
|
|
@subsection @code{BigFloatEnv} constructor
|
|
|
|
The @code{BigFloatEnv([p, [,rndMode]]} constructor cannot be invoked as a
|
|
function. The floating point environment contains:
|
|
|
|
@itemize
|
|
@item the mantissa precision in bits
|
|
|
|
@item the exponent size in bits assuming an IEEE 754 representation;
|
|
|
|
@item the subnormal flag (if true, subnormal floating point numbers can
|
|
be generated by the floating point operations).
|
|
|
|
@item the rounding mode
|
|
|
|
@item the floating point status. The status flags can only be set by the floating point operations. They can be reset with @code{BigFloatEnv.prototype.clearStatus()} or with the various status flag setters.
|
|
|
|
@end itemize
|
|
|
|
@code{new BigFloatEnv([p, [,rndMode]]} creates a new floating point
|
|
environment. The status flags are reset. If no parameter is given the
|
|
precision, exponent bits and subnormal flags are copied from the
|
|
global floating point environment. Otherwise, the precision is set to
|
|
@code{p}, the number of exponent bits is set to @code{expBitsMax} and the
|
|
subnormal flags is set to @code{false}. If @code{rndMode} is
|
|
@code{undefined}, the rounding mode is set to @code{RNDN}.
|
|
|
|
@code{BigFloatEnv} properties:
|
|
|
|
@table @code
|
|
|
|
@item prec
|
|
Getter. Return the precision in bits of the global floating point
|
|
environment. The initial value is @code{53}.
|
|
|
|
@item expBits
|
|
Getter. Return the exponent size in bits of the global floating point
|
|
environment assuming an IEEE 754 representation. If @code{expBits <
|
|
expBitsMax}, then subnormal numbers are supported. The initial value
|
|
is @code{11}.
|
|
|
|
@item setPrec(f, p[, e])
|
|
Set the precision of the global floating point environment to @code{p}
|
|
and the exponent size to @code{e} then call the function
|
|
@code{f}. Then the Float precision and exponent size are reset to
|
|
their precious value and the return value of @code{f} is returned (or
|
|
an exception is raised if @code{f} raised an exception). If @code{e}
|
|
is @code{undefined} it is set to @code{BigFloatEnv.expBitsMax}. @code{p}
|
|
must be >= 53 and @code{e} must be >= 11 so that the global precision
|
|
is at least equivalent to the IEEE 754 64 bit doubles.
|
|
|
|
@item precMin
|
|
Read-only integer. Return the minimum allowed precision. Must be at least 2.
|
|
|
|
@item precMax
|
|
Read-only integer. Return the maximum allowed precision. Must be at least 53.
|
|
|
|
@item expBitsMin
|
|
Read-only integer. Return the minimum allowed exponent size in
|
|
bits. Must be at least 3.
|
|
|
|
@item expBitsMax
|
|
Read-only integer. Return the maximum allowed exponent size in
|
|
bits. Must be at least 11.
|
|
|
|
@item RNDN
|
|
Read-only integer. Round to nearest, with ties to even rounding mode.
|
|
|
|
@item RNDZ
|
|
Read-only integer. Round to zero rounding mode.
|
|
|
|
@item RNDD
|
|
Read-only integer. Round to -Infinity rounding mode.
|
|
|
|
@item RNDU
|
|
Read-only integer. Round to +Infinity rounding mode.
|
|
|
|
@item RNDNA
|
|
Read-only integer. Round to nearest, with ties away from zero rounding mode.
|
|
|
|
@item RNDNU
|
|
Read-only integer. Round to nearest, with ties to +Infinity rounding mode.
|
|
|
|
@item RNDF@footnote{Could be removed in case a deterministic behvior for floating point operations is required.}
|
|
Read-only integer. Faithful rounding mode. The result is
|
|
non-deterministicly rounded to -Infinity or +Infinity. This rounding
|
|
mode usually gives a faster and deterministic running time for the
|
|
floating point operations.
|
|
|
|
@end table
|
|
|
|
@code{BigFloatEnv.prototype} properties:
|
|
|
|
@table @code
|
|
|
|
@item prec
|
|
Getter and setter (Integer). Return or set the precision in bits.
|
|
|
|
@item expBits
|
|
Getter and setter (Integer). Return or set the exponent size in bits
|
|
assuming an IEEE 754 representation.
|
|
|
|
@item rndMode
|
|
Getter and setter (Integer). Return or set the rounding mode.
|
|
|
|
@item subnormal
|
|
Getter and setter (Boolean). subnormal flag. It is false when
|
|
@code{expBits = expBitsMax}.
|
|
|
|
@item clearStatus()
|
|
Clear the status flags.
|
|
|
|
@item invalidOperation
|
|
@item divideByZero
|
|
@item overflow
|
|
@item underflow
|
|
@item inexact
|
|
Getter and setter (Boolean). Status flags.
|
|
|
|
@end table
|
|
|
|
@subsection @code{Math} object
|
|
|
|
The following properties are modified:
|
|
|
|
@table @code
|
|
@item abs(x)
|
|
Absolute value. If @code{x} is a BigFloat, its absolute value is
|
|
returned as a BigFloat. No rounding is performed.
|
|
|
|
@item min(a, b)
|
|
@item max(a, b)
|
|
The returned type is the same one as the minimum (resp. maximum)
|
|
value, so @code{BigFloat} values are accepted. When a @code{BigFloat}
|
|
is returned, no rounding is performed.
|
|
|
|
@end table
|
|
|
|
@chapter Math mode
|
|
|
|
@section Introduction
|
|
|
|
A new @emph{math mode} is enabled with the @code{"use math"}
|
|
directive. @code{"use bigint"} is implied in math mode. With this
|
|
mode, writing mathematical expressions is more intuitive, exact
|
|
results (e.g. fractions) can be computed for all operators and floating
|
|
point literals have the @code{BigFloat} type by default.
|
|
|
|
It propagates the same way as the @emph{strict mode}. In
|
|
this mode:
|
|
|
|
@itemize
|
|
|
|
@item The @code{^} operator is a similar to the power operator (@code{**}).
|
|
|
|
@item The power operator (both @code{^} and @code{**}) grammar is modified so that @code{-2^2} is allowed and yields @code{-4}.
|
|
|
|
@item The logical xor operator is still available with the @code{^^} operator.
|
|
|
|
@item The division operator invokes @code{BigInt[Symbol.operatorDiv]} in case both operands are integers.
|
|
|
|
@item The power operator invokes @code{BigInt[Symbol.operatorPow]} in case both operands are integers and the exponent is strictly negative.
|
|
|
|
@item The modulo operator returns the Euclidian remainder (always positive) instead of the truncated remainder.
|
|
|
|
@item Floating point literals are @code{BigFloat} by default (i.e. a @code{l} suffix is implied).
|
|
|
|
@end itemize
|
|
|
|
@section Builtin Object changes
|
|
|
|
@subsection @code{Symbol} constructor
|
|
|
|
The following global symbol is added for the operator overloading:
|
|
@table @code
|
|
@item operatorMathMod
|
|
@end table
|
|
|
|
@section Remaining issues
|
|
|
|
@enumerate
|
|
|
|
@item A new floating point literal suffix could be added for @code{Number} literals.
|
|
|
|
@end enumerate
|
|
|
|
@bye
|