tildefriends/deps/libuv/test/test-not-writable-after-shutdown.c

70 lines
2.1 KiB
C

/* Copyright the libuv project contributors. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "uv.h"
#include "task.h"
static uv_shutdown_t shutdown_req;
static void close_cb(uv_handle_t* handle) {
}
static void shutdown_cb(uv_shutdown_t* req, int status) {
uv_close((uv_handle_t*) req->handle, close_cb);
}
static void connect_cb(uv_connect_t* req, int status) {
int r;
ASSERT(status == 0);
r = uv_shutdown(&shutdown_req, req->handle, shutdown_cb);
ASSERT(r == 0);
ASSERT(0 == uv_is_writable(req->handle));
}
TEST_IMPL(not_writable_after_shutdown) {
int r;
struct sockaddr_in addr;
uv_loop_t* loop;
uv_tcp_t socket;
uv_connect_t connect_req;
ASSERT(0 == uv_ip4_addr("127.0.0.1", TEST_PORT, &addr));
loop = uv_default_loop();
r = uv_tcp_init(loop, &socket);
ASSERT(r == 0);
r = uv_tcp_connect(&connect_req,
&socket,
(const struct sockaddr*) &addr,
connect_cb);
ASSERT(r == 0);
r = uv_run(loop, UV_RUN_DEFAULT);
ASSERT(r == 0);
MAKE_VALGRIND_HAPPY(loop);
return 0;
}