Quick experiment with quickjs.

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\input texinfo
@iftex
@afourpaper
@headings double
@end iftex
@titlepage
@afourpaper
@sp 7
@center @titlefont{Javascript Bignum Extensions}
@sp 3
@center Version 2018-06-16
@sp 3
@center Author: Fabrice Bellard
@end titlepage
@setfilename spec.info
@settitle Javascript Bignum Extensions
@contents
@chapter Introduction
The Bignum extensions add the following features to the Javascript
language while being 100% backward compatible:
@itemize
@item Overloading of the standard operators
to support new types such as complex numbers, fractions or matrixes.
@item Bigint mode where arbitrarily large integers are available by default (no @code{n} suffix is necessary as in the TC39 BigInt proposal@footnote{@url{https://tc39.github.io/proposal-bigint/}}).
@item Arbitrarily large floating point numbers (@code{BigFloat}) in base 2 using the IEEE 754 semantics.
@item Optional @code{math} mode which modifies the semantics of the division, modulo and power operator. The division and power operator return a fraction with integer operands and the modulo operator is defined as the Euclidian remainder.
@end itemize
The extensions are independent from each other except the @code{math}
mode which relies on the bigint mode and the operator overloading.
@chapter Operator overloading
@section Introduction
If the operands of an operator have at least one object type, a custom
operator method is searched before doing the legacy Javascript
@code{ToNumber} conversion.
For unary operators, the custom function is looked up in the object
and has the following name:
@table @code
@item unary +
@code{Symbol.operatorPlus}
@item unary -
@code{Symbol.operatorNeg}
@item ++
@code{Symbol.operatorInc}
@item --
@code{Symbol.operatorDec}
@item ~
@code{Symbol.operatorNot}
@end table
For binary operators:
@itemize
@item
If both operands have the same constructor function, then the operator
is looked up in the constructor.
@item
Otherwise, the property @code{Symbol.operatorOrder} is looked up in both
constructors and converted to @code{Int32}. The operator is then
looked in the constructor with the larger @code{Symbol.operatorOrder}
value. A @code{TypeError} is raised if both constructors have the same
@code{Symbol.operatorOrder} value.
@end itemize
The operator is looked up with the following name:
@table @code
@item +
@code{Symbol.operatorAdd}
@item -
@code{Symbol.operatorSub}
@item *
@code{Symbol.operatorMul}
@item /
@code{Symbol.operatorDiv}
@item %
@code{Symbol.operatorMod}
@item % (math mode)
@code{Symbol.operatorMathMod}
@item **
@code{Symbol.operatorPow}
@item |
@code{Symbol.operatorOr}
@item ^
@code{Symbol.operatorXor}
@item &
@code{Symbol.operatorAnd}
@item <<
@code{Symbol.operatorShl}
@item >>
@code{Symbol.operatorShr}
@item <
@code{Symbol.operatorCmpLT}
@item >
@code{Symbol.operatorCmpLT}, operands swapped
@item <=
@code{Symbol.operatorCmpLE}
@item >=
@code{Symbol.operatorCmpLE}, operands swapped
@item ==, !=
@code{Symbol.operatorCmpEQ}
@end table
The return value of @code{Symbol.operatorCmpLT}, @code{Symbol.operatorCmpLE} and
@code{Symbol.operatorCmpEQ} is converted to @code{Boolean}.
@section Builtin Object changes
@subsection @code{Symbol} constructor
The following global symbols are added for the operator overloading:
@table @code
@item operatorOrder
@item operatorAdd
@item operatorSub
@item operatorMul
@item operatorDiv
@item operatorMod
@item operatorPow
@item operatorShl
@item operatorShr
@item operatorAnd
@item operatorOr
@item operatorXor
@item operatorCmpLT
@item operatorCmpLE
@item operatorCmpEQ
@item operatorPlus
@item operatorNeg
@item operatorNot
@item operatorInc
@item operatorDec
@end table
@chapter The BigInt Mode
@section Introduction
The bigint mode is enabled with the @code{"use bigint"} directive. It
propagates the same way as the strict mode. In bigint mode, all
integers are considered as @code{bigint} (arbitrarily large integer,
similar to the TC39 BigInt
proposal@footnote{@url{https://tc39.github.io/proposal-bigint/}})
instead of @code{number} (floating point number). In order to be able
to exchange data between standard and bigint modes, numbers are
internally represented as 3 different types:
@itemize
@item Small integer (SmallInt): 32 bit integer@footnote{Could be extended to 53 bits without changing the principle.}.
@item Big integer (BigInt): arbitrarily large integer.
@item Floating point number (Float).
@end itemize
In standard mode, the semantics of each operation is modified so that
when it returns a @code{number}, it is either of SmallInt or
Float. But the difference between SmallInt and Float is not observable
in standard mode.
In bigint mode, each operation behaves differently whether its
operands are integer or float. The difference between SmallInt and
BigInt is not observable (i.e. they are both integers).
The following table summarizes the observable types:
@multitable @columnfractions .3 .3 .3
@headitem Internal type @tab Observable type@* (standard mode) @tab Observable type@* (bigint mode)
@item SmallInt @tab number @tab bigint
@item BigInt @tab bigint @tab bigint
@item Float @tab number @tab number
@end multitable
@section Changes that introduce incompatibilities with Javascript
@subsection Standard mode
There is no incompatibility with Javascript.
@subsection Bigint mode
The following changes are visible:
@itemize
@item Integer and Float are different types. Constants are typed. For example: @code{typeof 1.0 === "number"} and @code{typeof 1 === "bigint"}. Another consequence is that @code{1.0 === 1} is false.
@item The range of integers is unlimited. In standard mode: @code{2**53 + 1 === 2**53}. This is no longer true with the bignum extensions.
@item Binary bitwise operators do not truncate to 32 bits i.e. @code{0x800000000 | 1 === 0x800000001} while it gives @code{1} in standard mode.
@item Bitwise shift operators do not truncate to 32 bits and do not mask the shift count with @code{0x1f} i.e. @code{1 << 32 === 4294967296} while it gives @code{1} in standard mode. However, the @code{>>>} operator (unsigned right shift) which is useless with bignums keeps its standard mode behavior@footnote{The unsigned right right operator could be removed in bigint mode.}.
@item Operators with integer operands never return the minus zero floating point value as result. Hence @code{Object.is(0, -0) === true}. Use @code{-0.0} to create a minus zero floating point value.
@item The @code{ToPrimitive} abstract operation is called with the @code{"integer"} preferred type when an integer is required (e.g. for bitwise binary or shift operations).
@item The prototype of integers is no longer @code{Number.prototype}. Instead@* @code{Object.getPrototypeOf(1) === BigInt.prototype}. The prototype of floats remains Number.prototype.
@item If the TC39 BigInt proposal is supported, there is no observable difference between integers and @code{bigint}s.
@end itemize
@section Operators
@subsection Arithmetic operators
The operands are converted to number values as in normal
Javascript. Then the general case is that an Integer is returned if
both operands are Integer. Otherwise, a float is returned.
The @code{+} operator also accepts strings as input and behaves like
standard Javascript in this case.
The binary operator @code{%} returns the truncated remainder of the
division. When the result is an Integer type, a dividend of zero yields a
RangeError exception.
The binary operator @code{%} in math mode returns the Euclidian
remainder of the division i.e. it is always positive.
The binary operator @code{/} returns a float.
The binary operator @code{/} in math mode returns a float if one of
the operands is float. Otherwise, @code{BigInt[Symbol.operatorDiv]} is
invoked.
The returned type of @code{a ** b} is Float if @math{a} or @math{b}
are Float. If @math{a} and @math{b} are integers:
@itemize
@item @math{b < 0} returns a Float in bigint mode. In math mode, @code{BigInt[Symbol.operatorPow]} is invoked.
@item @math{b >= 0} returns an integer.
@end itemize
The unary @code{-} and unary @code{+} return the same type as their
operand. They performs no floating point rounding when the result is a
float.
The unary operators @code{++} and @code{--} return the same type as
their operand.
In standard mode:
If the operator returns an Integer and that the result fits a
SmallInt, it is converted to SmallInt. Otherwise, the Integer is
converted to a Float.
In bigint mode:
If the operator returns an Integer and that the result fits a
SmallInt, it is converted to SmallInt. Otherwise it is a BigInt.
@subsection Logical operators
In standard mode:
The operands have their standard behavior. If the result fits a
SmallInt it is converted to a SmallInt. Otherwise it is a Float.
In bigint mode:
The operands are converted to integer values. The floating point
values are converted to integer by rounding them to zero.
The logical operators are defined assuming the integers are
represented in two complement notation.
For @code{<<} and @code{<<}, the shift can be positive or negative. So
@code{a << b} is defined as @math{\lfloor a/2^{-b} \rfloor} and
@code{a >> b} is defined as @math{\lfloor a/2^{b} \rfloor}.
The operator @code{>>>} is supported for backward compatibility and
behaves the same way as Javascript i.e. implicit conversion to @code{Uint32}.
If the result fits a SmallInt it is converted to a SmallInt. Otherwise
it is a BigInt.
@subsection Relational operators
The relational operators <, <=, >, >=, ==, != work as expected with
integers and floating point numbers (e.g. @code{1.0 == 1} is true).
The strict equality operators === and !== have the usual Javascript
semantics. In particular, different types never equal, so @code{1.0
=== 1} is false.
@section Number literals
Number literals in bigint mode have a slightly different behavior than
in standard Javascript:
@enumerate
@item
A number literal without a decimal point or an exponent is considered
as an Integer. Otherwise it is a Float.
@item
Hexadecimal, octal or binary floating point literals are accepted with
a decimal point or an exponent. The exponent is specified with the
@code{p} letter assuming a base 2. The same convention is used by
C99. Example: @code{0x1p3} is the same as @code{8.0}.
@end enumerate
@section Builtin Object changes
@subsection @code{BigInt} function
The @code{BigInt} function cannot be invoked as a constructor. When
invoked as a function, it converts its first parameter to an
integer. When a floating point number is given as parameter, it is
truncated to an integer with infinite precision.
@code{BigInt} properties:
@table @code
@item asIntN(bits, a)
Set @math{b=a \pmod{2^{bits}}}. Return @math{b} if @math{b < 2^{bits-1}}
otherwise @math{b-2^{bits}}.
@item asUintN(bits, a)
Return @math{a \pmod{2^{bits}}}.
@item tdiv(a, b)
Return @math{trunc(a/b)}. @code{b = 0} raises a RangeError
exception.
@item fdiv(a, b)
Return @math{\lfloor a/b \rfloor}. @code{b = 0} raises a RangeError
exception.
@item cdiv(a, b)
Return @math{\lceil a/b \rceil}. @code{b = 0} raises a RangeError
exception.
@item ediv(a, b)
Return @math{sgn(b) \lfloor a/{|b|} \rfloor} (Euclidian
division). @code{b = 0} raises a RangeError exception.
@item tdivrem(a, b)
@item fdivrem(a, b)
@item cdivrem(a, b)
@item edivrem(a, b)
Return an array of two elements. The first element is the quotient,
the second is the remainder. The same rounding is done as the
corresponding division operation.
@item sqrt(a)
Return @math{\lfloor \sqrt(a) \rfloor}. A RangeError exception is
raised if @math{a < 0}.
@item sqrtrem(a)
Return an array of two elements. The first element is @math{\lfloor
\sqrt{a} \rfloor}. The second element is @math{a-\lfloor \sqrt{a}
\rfloor^2}. A RangeError exception is raised if @math{a < 0}.
@item floorLog2(a)
Return -1 if @math{a \leq 0} otherwise return @math{\lfloor \log2(a) \rfloor}.
@item ctz(a)
Return the number of trailing zeros in the two's complement binary representation of a. Return -1 if @math{a=0}.
@end table
@subsection @code{BigInt.prototype}
It is a normal object.
@subsection @code{Number} constructor
The number constructor returns its argument rounded to a Float using
the global floating point environement. In bigint mode, the Number
constructor returns a Float. In standard mode, it returns a SmallInt
if the value fits it, otherwise a Float.
@subsection @code{Number.prototype}
The following properties are modified:
@table @code
@item toString(radix)
In bigint mode, integers are converted to the specified radix with
infinite precision.
@item toPrecision(p)
@item toFixed(p)
@item toExponential(p)
In bigint mode, integers are accepted and converted to string with
infinite precision.
@item parseInt(string, radix)
In bigint mode, an integer is returned and the conversion is done with
infinite precision.
@end table
@subsection @code{Math} object
The following properties are modified:
@table @code
@item abs(x)
Absolute value. Return an integer if @code{x} is an Integer. Otherwise
return a Float. No rounding is performed.
@item min(a, b)
@item max(a, b)
No rounding is performed. The returned type is the same one as the
minimum (resp. maximum) value.
@end table
@chapter Arbitrarily large floating point numbers
@section Introduction
This extension adds the @code{BigFloat} primitive type. The
@code{BigFloat} type represents floating point numbers are in base 2
with the IEEE 754 semantics. A floating
point number is represented as a sign, mantissa and exponent. The
special values @code{NaN}, @code{+/-Infinity}, @code{+0} and @code{-0}
are supported. The mantissa and exponent can have any bit length with
an implementation specific minimum and maximum.
@section Floating point rounding
Each floating point operation operates with infinite precision and
then rounds the result according to the specified floating point
environment (@code{BigFloatEnv} object). The status flags of the
environment are also set according to the result of the operation.
If no floating point environment is provided, the global floating
point environment is used.
The rounding mode of the global floating point environment is always
@code{RNDN} (``round to nearest with ties to even'')@footnote{The
rationale is that the rounding mode changes must always be
explicit.}. The status flags of the global environment cannot be
read@footnote{The rationale is to avoid side effects for the built-in
operators.}. The precision of the global environment is
@code{BigFloatEnv.prec}. The number of exponent bits of the global
environment is @code{BigFloatEnv.expBits}. If @code{BigFloatEnv.expBits} is
strictly smaller than the maximum allowed number of exponent bits
(@code{BigFloatEnv.expBitsMax}), then the global environment subnormal
flag is set to @code{true}. Otherwise it is set to @code{false};
For example, @code{prec = 53} and @code{ expBits = 11} give exactly
the same precision as the IEEE 754 64 bit floating point type. It is
the default floating point precision.
The global floating point environment can only be modified temporarily
when calling a function (see @code{BigFloatEnv.setPrec}). Hence a
function can change the global floating point environment for its
callees but not for its caller.
@section Operators
The builtin operators are extended so that a BigFloat is returned if
at least one operand is a BigFloat. The computations are always done
with infinite precision and rounded according to the global floating
point environment.
@code{typeof} applied on a @code{BigFloat} returns @code{bigfloat}.
BigFloat can be compared with all the other numeric types and the
result follows the expected mathematical relations.
However, since BigFloat and Number are different types they are never
equal when using the strict comparison operators (e.g. @code{0.0 ===
0.0l} is false).
@section BigFloat literals
BigFloat literals are floating point numbers with a trailing @code{l}
suffix. BigFloat literals have an infinite precision. They are rounded
according to the global floating point environment when they are
evaluated.@footnote{Base 10 floating point literals cannot usually be
exactly represented as base 2 floating point number. In order to
ensure that the literal is represented accurately with the current
precision, it must be evaluated at runtime.}
@section Builtin Object changes
@subsection @code{BigFloat} function
The @code{BigFloat} function cannot be invoked as a constructor. When
invoked as a function: the parameter is converted to a primitive
type. If the result is a numeric type, it is converted to BigFloat
without rounding. If the result is a string, it is converted to
BigFloat using the precision of the global floating point environment.
@code{BigFloat} properties:
@table @code
@item LN2
@item PI
Getter. Return the value of the corresponding mathematical constant
rounded to nearest, ties to even with the current global
precision. The constant values are cached for small precisions.
@item MIN_VALUE
@item MAX_VALUE
@item EPSILON
Getter. Return the minimum, maximum and epsilon @code{BigFloat} values
(same definition as the corresponding @code{Number} constants).
@item fpRound(a[, e])
Round the floating point number @code{a} according to the floating
point environment @code{e} or the global environment if @code{e} is
undefined.
@item parseFloat(a[, radix[, e]])
Parse the string @code{a} as a floating point number in radix
@code{radix}. The radix is 0 (default) or from 2 to 36. The radix 0
means radix 10 unless there is a hexadecimal or binary prefix. The
result is rounded according to the floating point environment @code{e}
or the global environment if @code{e} is undefined.
@item add(a, b[, e])
@item sub(a, b[, e])
@item mul(a, b[, e])
@item div(a, b[, e])
Perform the specified floating point operation and round the floating
point number @code{a} according to the floating point environment
@code{e} or the global environment if @code{e} is undefined. If
@code{e} is specified, the floating point status flags are updated.
@item floor(x[, e])
@item ceil(x[, e])
@item round(x[, e])
@item trunc(x[, e])
Round to integer. A rounded @code{BigFloat} is returned. @code{e} is an
optional floating point environment.
@item fmod(x, y[, e])
@item remainder(x, y[, e])
Floating point remainder. The quotient is truncated to zero (fmod) or
to the nearest integer with ties to even (remainder). @code{e} is an
optional floating point environment.
@item sqrt(x[, e])
Square root. Return a rounded floating point number. @code{e} is an
optional floating point environment.
@item sin(x[, e])
@item cos(x[, e])
@item tan(x[, e])
@item asin(x[, e])
@item acos(x[, e])
@item atan(x[, e])
@item atan2(x, y[, e])
@item exp(x[, e])
@item log(x[, e])
@item pow(x, y[, e])
Transcendental operations. Return a rounded floating point
number. @code{e} is an optional floating point environment.
@end table
@subsection @code{BigFloat.prototype}
The following properties are modified:
@table @code
@item toString(radix)
For floating point numbers:
@itemize
@item
If the radix is a power of two, the conversion is done with infinite
precision.
@item
Otherwise, the number is rounded to nearest with ties to even using
the global precision. It is then converted to string using the minimum
number of digits so that its conversion back to a floating point using
the global precision and round to nearest gives the same number.
@end itemize
@item toPrecision(p[, rnd_mode])
@item toFixed(p[, rnd_mode])
@item toExponential(p[, rnd_mode])
Same semantics as the corresponding @code{Number} functions with
BigFloats. There is no limit on the accepted precision @code{p}. The
rounding mode can be optionally specified. It is set by default to
@code{BigFloatEnv.RNDNA}.
@end table
@subsection @code{BigFloatEnv} constructor
The @code{BigFloatEnv([p, [,rndMode]]} constructor cannot be invoked as a
function. The floating point environment contains:
@itemize
@item the mantissa precision in bits
@item the exponent size in bits assuming an IEEE 754 representation;
@item the subnormal flag (if true, subnormal floating point numbers can
be generated by the floating point operations).
@item the rounding mode
@item the floating point status. The status flags can only be set by the floating point operations. They can be reset with @code{BigFloatEnv.prototype.clearStatus()} or with the various status flag setters.
@end itemize
@code{new BigFloatEnv([p, [,rndMode]]} creates a new floating point
environment. The status flags are reset. If no parameter is given the
precision, exponent bits and subnormal flags are copied from the
global floating point environment. Otherwise, the precision is set to
@code{p}, the number of exponent bits is set to @code{expBitsMax} and the
subnormal flags is set to @code{false}. If @code{rndMode} is
@code{undefined}, the rounding mode is set to @code{RNDN}.
@code{BigFloatEnv} properties:
@table @code
@item prec
Getter. Return the precision in bits of the global floating point
environment. The initial value is @code{53}.
@item expBits
Getter. Return the exponent size in bits of the global floating point
environment assuming an IEEE 754 representation. If @code{expBits <
expBitsMax}, then subnormal numbers are supported. The initial value
is @code{11}.
@item setPrec(f, p[, e])
Set the precision of the global floating point environment to @code{p}
and the exponent size to @code{e} then call the function
@code{f}. Then the Float precision and exponent size are reset to
their precious value and the return value of @code{f} is returned (or
an exception is raised if @code{f} raised an exception). If @code{e}
is @code{undefined} it is set to @code{BigFloatEnv.expBitsMax}. @code{p}
must be >= 53 and @code{e} must be >= 11 so that the global precision
is at least equivalent to the IEEE 754 64 bit doubles.
@item precMin
Read-only integer. Return the minimum allowed precision. Must be at least 2.
@item precMax
Read-only integer. Return the maximum allowed precision. Must be at least 53.
@item expBitsMin
Read-only integer. Return the minimum allowed exponent size in
bits. Must be at least 3.
@item expBitsMax
Read-only integer. Return the maximum allowed exponent size in
bits. Must be at least 11.
@item RNDN
Read-only integer. Round to nearest, with ties to even rounding mode.
@item RNDZ
Read-only integer. Round to zero rounding mode.
@item RNDD
Read-only integer. Round to -Infinity rounding mode.
@item RNDU
Read-only integer. Round to +Infinity rounding mode.
@item RNDNA
Read-only integer. Round to nearest, with ties away from zero rounding mode.
@item RNDNU
Read-only integer. Round to nearest, with ties to +Infinity rounding mode.
@item RNDF@footnote{Could be removed in case a deterministic behvior for floating point operations is required.}
Read-only integer. Faithful rounding mode. The result is
non-deterministicly rounded to -Infinity or +Infinity. This rounding
mode usually gives a faster and deterministic running time for the
floating point operations.
@end table
@code{BigFloatEnv.prototype} properties:
@table @code
@item prec
Getter and setter (Integer). Return or set the precision in bits.
@item expBits
Getter and setter (Integer). Return or set the exponent size in bits
assuming an IEEE 754 representation.
@item rndMode
Getter and setter (Integer). Return or set the rounding mode.
@item subnormal
Getter and setter (Boolean). subnormal flag. It is false when
@code{expBits = expBitsMax}.
@item clearStatus()
Clear the status flags.
@item invalidOperation
@item divideByZero
@item overflow
@item underflow
@item inexact
Getter and setter (Boolean). Status flags.
@end table
@subsection @code{Math} object
The following properties are modified:
@table @code
@item abs(x)
Absolute value. If @code{x} is a BigFloat, its absolute value is
returned as a BigFloat. No rounding is performed.
@item min(a, b)
@item max(a, b)
The returned type is the same one as the minimum (resp. maximum)
value, so @code{BigFloat} values are accepted. When a @code{BigFloat}
is returned, no rounding is performed.
@end table
@chapter Math mode
@section Introduction
A new @emph{math mode} is enabled with the @code{"use math"}
directive. @code{"use bigint"} is implied in math mode. With this
mode, writing mathematical expressions is more intuitive, exact
results (e.g. fractions) can be computed for all operators and floating
point literals have the @code{BigFloat} type by default.
It propagates the same way as the @emph{strict mode}. In
this mode:
@itemize
@item The @code{^} operator is a similar to the power operator (@code{**}).
@item The power operator (both @code{^} and @code{**}) grammar is modified so that @code{-2^2} is allowed and yields @code{-4}.
@item The logical xor operator is still available with the @code{^^} operator.
@item The division operator invokes @code{BigInt[Symbol.operatorDiv]} in case both operands are integers.
@item The power operator invokes @code{BigInt[Symbol.operatorPow]} in case both operands are integers and the exponent is strictly negative.
@item The modulo operator returns the Euclidian remainder (always positive) instead of the truncated remainder.
@item Floating point literals are @code{BigFloat} by default (i.e. a @code{l} suffix is implied).
@end itemize
@section Builtin Object changes
@subsection @code{Symbol} constructor
The following global symbol is added for the operator overloading:
@table @code
@item operatorMathMod
@end table
@section Remaining issues
@enumerate
@item A new floating point literal suffix could be added for @code{Number} literals.
@end enumerate
@bye

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\input texinfo
@iftex
@afourpaper
@headings double
@end iftex
@titlepage
@afourpaper
@sp 7
@center @titlefont{QuickJS Javascript Engine}
@sp 3
@end titlepage
@setfilename spec.info
@settitle QuickJS Javascript Engine
@contents
@chapter Introduction
QuickJS is a small and embeddable Javascript engine. It supports the
ES2019 specification
@footnote{@url{https://www.ecma-international.org/ecma-262/10.0}}
including modules, asynchronous generators and proxies.
It optionally supports mathematical extensions such as big integers
(BigInt), big floating point numbers (BigFloat) and operator
overloading.
@section Main Features
@itemize
@item Small and easily embeddable: just a few C files, no external dependency, 180 KiB of x86 code for a simple ``hello world'' program.
@item Fast interpreter with very low startup time: runs the 69000 tests of the ECMAScript Test Suite@footnote{@url{https://github.com/tc39/test262}} in about 95 seconds on a single core of a desktop PC. The complete life cycle of a runtime instance completes in less than 300 microseconds.
@item Almost complete ES2019 support including modules, asynchronous
generators and full Annex B support (legacy web compatibility). Many
features from the upcoming ES2020 specification
@footnote{@url{https://tc39.github.io/ecma262/}} are also supported.
@item Passes nearly 100% of the ECMAScript Test Suite tests when selecting the ES2019 features.
@item Can compile Javascript sources to executables with no external dependency.
@item Garbage collection using reference counting (to reduce memory usage and have deterministic behavior) with cycle removal.
@item Mathematical extensions: BigInt, BigFloat, operator overloading, bigint mode, math mode.
@item Command line interpreter with contextual colorization and completion implemented in Javascript.
@item Small built-in standard library with C library wrappers.
@end itemize
@chapter Usage
@section Installation
A Makefile is provided to compile the engine on Linux or MacOS/X. A
preliminary Windows support is available thru cross compilation on a
Linux host with the MingGW tools.
Edit the top of the @code{Makefile} if you wish to select specific
options then run @code{make}.
You can type @code{make install} as root if you wish to install the binaries and support files to
@code{/usr/local} (this is not necessary to use QuickJS).
@section Quick start
@code{qjs} is the command line interpreter (Read-Eval-Print Loop). You can pass
Javascript files and/or expressions as arguments to execute them:
@example
./qjs examples/hello.js
@end example
@code{qjsc} is the command line compiler:
@example
./qjsc -o hello examples/hello.js
./hello
@end example
generates a @code{hello} executable with no external dependency.
@code{qjsbn} and @code{qjscbn} are the corresponding interpreter and
compiler with the mathematical extensions:
@example
./qjsbn examples/pi.js 1000
@end example
displays 1000 digits of PI.
@example
./qjsbnc -o pi examples/pi.js
./pi 1000
@end example
compiles and executes the PI program.
@section Command line options
@subsection @code{qjs} interpreter
@verbatim
usage: qjs [options] [files]
@end verbatim
Options are:
@table @code
@item -h
@item --help
List options.
@item -e @code{EXPR}
@item --eval @code{EXPR}
Evaluate EXPR.
@item -i
@item --interactive
Go to interactive mode (it is not the default when files are provided on the command line).
@item -m
@item --module
Load as ES6 module (default=autodetect).
@item --script
Load as ES6 script (default=autodetect).
@end table
Advanced options are:
@table @code
@item -d
@item --dump
Dump the memory usage stats.
@item -q
@item --quit
just instantiate the interpreter and quit.
@end table
@subsection @code{qjsc} compiler
@verbatim
usage: qjsc [options] [files]
@end verbatim
Options are:
@table @code
@item -c
Only output bytecode in a C file. The default is to output an executable file.
@item -e
Output @code{main()} and bytecode in a C file. The default is to output an
executable file.
@item -o output
Set the output filename (default = @file{out.c} or @file{a.out}).
@item -N cname
Set the C name of the generated data.
@item -m
Compile as Javascript module (default=autodetect).
@item -M module_name[,cname]
Add initialization code for an external C module. See the
@code{c_module} example.
@item -x
Byte swapped output (only used for cross compilation).
@item -flto
Use link time optimization. The compilation is slower but the
executable is smaller and faster. This option is automatically set
when the @code{-fno-x} options are used.
@item -fno-[eval|string-normalize|regexp|json|proxy|map|typedarray|promise]
Disable selected language features to produce a smaller executable file.
@end table
@section @code{qjscalc} application
The @code{qjscalc} application is a superset of the @code{qjsbn}
command line interpreter implementing a Javascript calculator with
arbitrarily large integer and floating point numbers, fractions,
complex numbers, polynomials and matrices. The source code is in
@file{qjscalc.js}. More documentation and a web version are available at
@url{http://numcalc.com}.
@section Built-in tests
Run @code{make test} to run the few built-in tests included in the
QuickJS archive.
@section Test262 (ECMAScript Test Suite)
A test262 runner is included in the QuickJS archive.
For reference, the full test262 tests are provided in the archive
@file{qjs-tests-yyyy-mm-dd.tar.xz}. You just need to untar it into the
QuickJS source code directory.
Alternatively, the test262 tests can be installed with:
@example
git clone https://github.com/tc39/test262.git test262
cd test262
patch -p1 < ../tests/test262.patch
cd ..
@end example
The patch adds the implementation specific @code{harness} functions
and optimizes the inefficient RegExp character classes and Unicode
property escapes tests (the tests themselves are not modified, only a
slow string initialization function is optimized).
The tests can be run with
@example
make test2
@end example
The configuration files @code{test262.conf} (resp
@code{test262bn.conf} for the bignum version, @code{test262o.conf} for
the old ES5.1 tests@footnote{The old ES5.1 tests can be extracted with
@code{git clone --single-branch --branch es5-tests
https://github.com/tc39/test262.git test262o}})) contain the options
to run the various tests. Tests can be excluded based on features or
filename.
The file @code{test262_errors.txt} contains the current list of
errors. The runner displays a message when a new error appears or when
an existing error is corrected or modified. Use the @code{-u} option
to update the current list of errors (or @code{make test2-update}).
The file @code{test262_report.txt} contains the logs of all the
tests. It is useful to have a clearer analysis of a particular
error. In case of crash, the last line corresponds to the failing
test.
Use the syntax @code{./run-test262 -c test262.conf -f filename.js} to
run a single test. Use the syntax @code{./run-test262 -c test262.conf
N} to start testing at test number @code{N}.
For more information, run @code{./run-test262} to see the command line
options of the test262 runner.
@code{run-test262} accepts the @code{-N} option to be invoked from
@code{test262-harness}@footnote{@url{https://github.com/bterlson/test262-harness}}
thru @code{eshost}. Unless you want to compare QuickJS with other
engines under the same conditions, we do not recommend to run the
tests this way as it is much slower (typically half an hour instead of
about 100 seconds).
@chapter Specifications
@section Language support
@subsection ES2019 support
The ES2019 specification is almost fully supported including the Annex
B (legacy web compatibility) and the Unicode related features.
The following features are not supported yet:
@itemize
@item Realms (althougth the C API supports different runtimes and contexts)
@item Tail calls@footnote{We believe the current specification of tails calls is too complicated and presents limited practical interests.}
@end itemize
@subsection JSON
The JSON parser is currently more tolerant than the specification.
@subsection ECMA402
ECMA402 (Internationalization API) is not supported.
@subsection Extensions
@itemize
@item The directive @code{"use strip"} indicates that the debug information (including the source code of the functions) should not be retained to save memory. As @code{"use strict"}, the directive can be global to a script or local to a function.
@item The first line of a script beginning with @code{#!} is ignored.
@end itemize
@subsection Mathematical extensions
The mathematical extensions are available in the @code{qjsbn} version and are fully
backward compatible with standard Javascript. See @code{jsbignum.pdf}
for more information.
@itemize
@item The @code{BigInt} (big integers) TC39 proposal is supported.
@item @code{BigFloat} support: arbitrary large floating point numbers in base 2.
@item Operator overloading.
@item The directive @code{"use bigint"} enables the bigint mode where integers are @code{BigInt} by default.
@item The directive @code{"use math"} enables the math mode where the division and power operators on integers produce fractions. Floating point literals are @code{BigFloat} by default and integers are @code{BigInt} by default.
@end itemize
@section Modules
ES6 modules are fully supported. The default name resolution is the
following:
@itemize
@item Module names with a leading @code{.} or @code{..} are relative
to the current module path.
@item Module names without a leading @code{.} or @code{..} are system
modules, such as @code{std} or @code{os}.
@item Module names ending with @code{.so} are native modules using the
QuickJS C API.
@end itemize
@section Standard library
The standard library is included by default in the command line
interpreter. It contains the two modules @code{std} and @code{os} and
a few global objects.
@subsection Global objects
@table @code
@item scriptArgs
Provides the command line arguments. The first argument is the script name.
@item print(...args)
Print the arguments separated by spaces and a trailing newline.
@item console.log(...args)
Same as print().
@end table
@subsection @code{std} module
The @code{std} module provides wrappers to the libc @file{stdlib.h}
and @file{stdio.h} and a few other utilities.
Available exports:
@table @code
@item exit(n)
Exit the process.
@item evalScript(str)
Evaluate the string @code{str} as a script (global eval).
@item loadScript(filename)
Evaluate the file @code{filename} as a script (global eval).
@item Error(errno)
@code{std.Error} constructor. Error instances contain the field
@code{errno} (error code) and @code{message} (result of
@code{std.Error.strerror(errno)}).
The constructor contains the following fields:
@table @code
@item EINVAL
@item EIO
@item EACCES
@item EEXIST
@item ENOSPC
@item ENOSYS
@item EBUSY
@item ENOENT
@item EPERM
@item EPIPE
Integer value of common errors (additional error codes may be defined).
@item strerror(errno)
Return a string that describes the error @code{errno}.
@end table
@item open(filename, flags)
Open a file (wrapper to the libc @code{fopen()}). Throws
@code{std.Error} in case of I/O error.
@item popen(command, flags)
Open a process by creating a pipe (wrapper to the libc @code{popen()}). Throws
@code{std.Error} in case of I/O error.
@item fdopen(fd, flags)
Open a file from a file handle (wrapper to the libc
@code{fdopen()}). Throws @code{std.Error} in case of I/O error.
@item tmpfile()
Open a temporary file. Throws @code{std.Error} in case of I/O error.
@item puts(str)
Equivalent to @code{std.out.puts(str)}.
@item printf(fmt, ...args)
Equivalent to @code{std.out.printf(fmt, ...args)}
@item sprintf(fmt, ...args)
Equivalent to the libc sprintf().
@item in
@item out
@item err
Wrappers to the libc file @code{stdin}, @code{stdout}, @code{stderr}.
@item SEEK_SET
@item SEEK_CUR
@item SEEK_END
Constants for seek().
@item gc()
Manually invoke the cycle removal algorithm. The cycle removal
algorithm is automatically started when needed, so this function is
useful in case of specific memory constraints or for testing.
@item getenv(name)
Return the value of the environment variable @code{name} or
@code{undefined} if it is not defined.
@item urlGet(url, options = undefined)
Download @code{url} using the @file{curl} command line
utility. @code{options} is an optional object containing the following
optional properties:
@table @code
@item binary
Boolean (default = false). If true, the response is an ArrayBuffer
instead of a string. When a string is returned, the data is assumed
to be UTF-8 encoded.
@item full
Boolean (default = false). If true, return the an object contains
the properties @code{response} (response content),
@code{responseHeaders} (headers separated by CRLF), @code{status}
(status code). If @code{full} is false, only the response is
returned if the status is between 200 and 299. Otherwise an
@code{std.Error} exception is raised.
@end table
@end table
FILE prototype:
@table @code
@item close()
Close the file.
@item puts(str)
Outputs the string with the UTF-8 encoding.
@item printf(fmt, ...args)
Formatted printf, same formats as the libc printf.
@item flush()
Flush the buffered file.
@item seek(offset, whence)
Seek to a give file position (whence is @code{std.SEEK_*}). Throws a
@code{std.Error} in case of I/O error.
@item tell()
Return the current file position.
@item eof()
Return true if end of file.
@item fileno()
Return the associated OS handle.
@item read(buffer, position, length)
Read @code{length} bytes from the file to the ArrayBuffer @code{buffer} at byte
position @code{position} (wrapper to the libc @code{fread}).
@item write(buffer, position, length)
Write @code{length} bytes to the file from the ArrayBuffer @code{buffer} at byte
position @code{position} (wrapper to the libc @code{fread}).
@item getline()
Return the next line from the file, assuming UTF-8 encoding, excluding
the trailing line feed.
@item getByte()
Return the next byte from the file.
@item putByte(c)
Write one byte to the file.
@end table
@subsection @code{os} module
The @code{os} module provides Operating System specific functions:
@itemize
@item low level file access
@item signals
@item timers
@item asynchronous I/O
@end itemize
The OS functions usually return 0 if OK or an OS specific negative
error code.
Available exports:
@table @code
@item open(filename, flags, mode = 0o666)
Open a file. Return a handle or < 0 if error.
@item O_RDONLY
@item O_WRONLY
@item O_RDWR
@item O_APPEND
@item O_CREAT
@item O_EXCL
@item O_TRUNC
POSIX open flags.
@item O_TEXT
(Windows specific). Open the file in text mode. The default is binary mode.
@item close(fd)
Close the file handle @code{fd}.
@item seek(fd, offset, whence)
Seek in the file. Use @code{std.SEEK_*} for @code{whence}.
@item read(fd, buffer, offset, length)
Read @code{length} bytes from the file handle @code{fd} to the
ArrayBuffer @code{buffer} at byte position @code{offset}.
Return the number of read bytes or < 0 if error.
@item write(fd, buffer, offset, length)
Write @code{length} bytes to the file handle @code{fd} from the
ArrayBuffer @code{buffer} at byte position @code{offset}.
Return the number of written bytes or < 0 if error.
@item isatty(fd)
Return @code{true} is @code{fd} is a TTY (terminal) handle.
@item ttyGetWinSize(fd)
Return the TTY size as @code{[width, height]} or @code{null} if not available.
@item ttySetRaw(fd)
Set the TTY in raw mode.
@item remove(filename)
Remove a file. Return 0 if OK or < 0 if error.
@item rename(oldname, newname)
Rename a file. Return 0 if OK or < 0 if error.
@item realpath(path)
Return @code{[str, err]} where @code{str} is the canonicalized absolute
pathname of @code{path} and @code{err} the error code.
@item getcwd()
Return @code{[str, err]} where @code{str} is the current working directory
and @code{err} the error code.
@item mkdir(path, mode = 0o777)
Create a directory at @code{path}. Return the error code.
@item stat(path)
@item lstat(path)
Return @code{[obj, err]} where @code{obj} is an object containing the
file status of @code{path}. @code{err} is the error code. The
following fields are defined in @code{obj}: dev, ino, mode, nlink,
uid, gid, rdev, size, blocks, atime, mtime, ctime. The times are
specified in milliseconds since 1970. @code{lstat()} is the same as
@code{stat()} excepts that it returns information about the link
itself.
@item S_IFMT
@item S_IFIFO
@item S_IFCHR
@item S_IFDIR
@item S_IFBLK
@item S_IFREG
@item S_IFSOCK
@item S_IFLNK
@item S_ISGID
@item S_ISUID
Constants to interpret the @code{mode} property returned by
@code{stat()}. They have the same value as in the C system header
@file{sys/stat.h}.
@item utimes(path, atime, mtime)
Change the access and modification times of the file @code{path}. The
times are specified in milliseconds since 1970.
@item symlink(target, linkpath)
Create a link at @code{linkpath} containing the string @code{target}.
@item readlink(path)
Return @code{[str, err]} where @code{str} is the link target and @code{err}
the error code.
@item readdir(path)
Return @code{[array, err]} where @code{array} is an array of strings
containing the filenames of the directory @code{path}. @code{err} is
the error code.
@item setReadHandler(fd, func)
Add a read handler to the file handle @code{fd}. @code{func} is called
each time there is data pending for @code{fd}. A single read handler
per file handle is supported. Use @code{func = null} to remove the
hander.
@item setWriteHandler(fd, func)
Add a write handler to the file handle @code{fd}. @code{func} is
called each time data can be written to @code{fd}. A single write
handler per file handle is supported. Use @code{func = null} to remove
the hander.
@item signal(signal, func)
Call the function @code{func} when the signal @code{signal}
happens. Only a single handler per signal number is supported. Use
@code{null} to set the default handler or @code{undefined} to ignore
the signal.
@item SIGINT
@item SIGABRT
@item SIGFPE
@item SIGILL
@item SIGSEGV
@item SIGTERM
POSIX signal numbers.
@item kill(pid, sig)
Send the signal @code{sig} to the process @code{pid}.
@item exec(args[, options])
Execute a process with the arguments @code{args}. @code{options} is an
object containing optional parameters:
@table @code
@item block
Boolean (default = true). If true, wait until the process is
termined. In this case, @code{exec} return the exit code if positive
or the negated signal number if the process was interrupted by a
signal. If false, do not block and return the process id of the child.
@item usePath
Boolean (default = true). If true, the file is searched in the
@code{PATH} environment variable.
@item file
String (default = @code{args[0]}). Set the file to be executed.
@item cwd
String. If present, set the working directory of the new process.
@item stdin
@item stdout
@item stderr
If present, set the handle in the child for stdin, stdout or stderr.
@end table
@item waitpid(pid, options)
@code{waitpid} Unix system call. Return the array @code{[ret, status]}.
@item WNOHANG
Constant for the @code{options} argument of @code{waitpid}.
@item dup(fd)
@code{dup} Unix system call.
@item dup2(oldfd, newfd)
@code{dup2} Unix system call.
@item pipe()
@code{pipe} Unix system call. Return two handles as @code{[read_fd,
write_fd]} or null in case of error.
@item sleep(delay_ms)
Sleep during @code{delay_ms} milliseconds.
@item setTimeout(func, delay)
Call the function @code{func} after @code{delay} ms. Return a handle
to the timer.
@item clearTimeout(handle)
Cancel a timer.
@item platform
Return a string representing the platform: @code{"linux"}, @code{"darwin"},
@code{"win32"} or @code{"js"}.
@end table
@section QuickJS C API
The C API was designed to be simple and efficient. The C API is
defined in the header @code{quickjs.h}.
@subsection Runtime and contexts
@code{JSRuntime} represents a Javascript runtime corresponding to an
object heap. Several runtimes can exist at the same time but they
cannot exchange objects. Inside a given runtime, no multi-threading is
supported.
@code{JSContext} represents a Javascript context (or Realm). Each
JSContext has its own global objects and system objects. There can be
several JSContexts per JSRuntime and they can share objects, similary
to frames of the same origin sharing Javascript objects in a
web browser.
@subsection JSValue
@code{JSValue} represents a Javascript value which can be a primitive
type or an object. Reference counting is used, so it is important to
explicitely duplicate (@code{JS_DupValue()}, increment the reference
count) or free (@code{JS_FreeValue()}, decrement the reference count)
JSValues.
@subsection C functions
C functions can be created with
@code{JS_NewCFunction()}. @code{JS_SetPropertyFunctionList()} is a
shortcut to easily add functions, setters and getters properties to a
given object.
Unlike other embedded Javascript engines, there is no implicit stack,
so C functions get their parameters as normal C parameters. As a
general rule, C functions take constant @code{JSValue}s as parameters
(so they don't need to free them) and return a newly allocated (=live)
@code{JSValue}.
@subsection Exceptions
Exceptions: most C functions can return a Javascript exception. It
must be explicitely tested and handled by the C code. The specific
@code{JSValue} @code{JS_EXCEPTION} indicates that an exception
occured. The actual exception object is stored in the
@code{JSContext} and can be retrieved with @code{JS_GetException()}.
@subsection Script evaluation
Use @code{JS_Eval()} to evaluate a script or module source.
If the script or module was compiled to bytecode with @code{qjsc}, it
can be evaluated by calling @code{js_std_eval_binary()}. The advantage
is that no compilation is needed so it is faster and smaller because
the compiler can be removed from the executable if no @code{eval} is
required.
Note: the bytecode format is linked to a given QuickJS
version. Moreover, no security check is done before its
execution. Hence the bytecode should not be loaded from untrusted
sources. That's why there is no option to output the bytecode to a
binary file in @code{qjsc}.
@subsection JS Classes
C opaque data can be attached to a Javascript object. The type of the
C opaque data is determined with the class ID (@code{JSClassID}) of
the object. Hence the first step is to register a new class ID and JS
class (@code{JS_NewClassID()}, @code{JS_NewClass()}). Then you can
create objects of this class with @code{JS_NewObjectClass()} and get or
set the C opaque point with
@code{JS_GetOpaque()}/@code{JS_SetOpaque()}.
When defining a new JS class, it is possible to declare a finalizer
which is called when the object is destroyed. A @code{gc_mark} method
can be provided so that the cycle removal algorithm can find the other
objects referenced by this object. Other methods are available to
define exotic object behaviors.
The Class ID are globally allocated (i.e. for all runtimes). The
JSClass are allocated per @code{JSRuntime}. @code{JS_SetClassProto()}
is used to define a prototype for a given class in a given
JSContext. @code{JS_NewObjectClass()} sets this prototype in the
created object.
Examples are available in @file{quickjs-libc.c}.
@subsection C Modules
Native ES6 modules are supported and can be dynamically or statically
linked. Look at the @file{test_bjson} and @file{bjson.so}
examples. The standard library @file{quickjs-libc.c} is also a good example
of a native module.
@subsection Memory handling
Use @code{JS_SetMemoryLimit()} to set a global memory allocation limit
to a given JSRuntime.
Custom memory allocation functions can be provided with
@code{JS_NewRuntime2()}.
The maximum system stack size can be set with @code{JS_SetMaxStackSize()}.
@subsection Execution timeout and interrupts
Use @code{JS_SetInterruptHandler()} to set a callback which is
regularly called by the engine when it is executing code. This
callback can be used to implement an execution timeout.
It is used by the command line interpreter to implement a
@code{Ctrl-C} handler.
@chapter Internals
@section Bytecode
The compiler generates bytecode directly with no intermediate
representation such as a parse tree, hence it is very fast. Several
optimizations passes are done over the generated bytecode.
A stack-based bytecode was chosen because it is simple and generates
compact code.
For each function, the maximum stack size is computed at compile time so that
no runtime stack overflow tests are needed.
A separate compressed line number table is maintained for the debug
information.
Access to closure variables is optimized and is almost as fast as local
variables.
Direct @code{eval} in strict mode is optimized.
@section Executable generation
@subsection @code{qjsc} compiler
The @code{qjsc} compiler generates C sources from Javascript files. By
default the C sources are compiled with the system compiler
(@code{gcc} or @code{clang}).
The generated C source contains the bytecode of the compiled functions
or modules. If a full complete executable is needed, it also
contains a @code{main()} function with the necessary C code to initialize the
Javascript engine and to load and execute the compiled functions and
modules.
Javascript code can be mixed with C modules.
In order to have smaller executables, specific Javascript features can
be disabled, in particular @code{eval} or the regular expressions. The
code removal relies on the Link Time Optimization of the system
compiler.
@subsection Binary JSON
@code{qjsc} works by compiling scripts or modules and then serializing
them to a binary format. A subset of this format (without functions or
modules) can be used as binary JSON. The example @file{test_bjson.js}
shows how to use it.
Warning: the binary JSON format may change without notice, so it
should not be used to store persistent data. The @file{test_bjson.js}
example is only used to test the binary object format functions.
@section Runtime
@subsection Strings
Strings are stored either as an 8 bit or a 16 bit array of
characters. Hence random access to characters is always fast.
The C API provides functions to convert Javascript Strings to C UTF-8 encoded
strings. The most common case where the Javascript string contains
only ASCII characters involves no copying.
@subsection Objects
The object shapes (object prototype, property names and flags) are shared
between objects to save memory.
Arrays with no holes (except at the end of the array) are optimized.
TypedArray accesses are optimized.
@subsection Atoms
Object property names and some strings are stored as Atoms (unique
strings) to save memory and allow fast comparison. Atoms are
represented as a 32 bit integer. Half of the atom range is reserved for
immediate integer literals from @math{0} to @math{2^{31}-1}.
@subsection Numbers
Numbers are represented either as 32-bit signed integers or 64-bit IEEE-754
floating point values. Most operations have fast paths for the 32-bit
integer case.
@subsection Garbage collection
Reference counting is used to free objects automatically and
deterministically. A separate cycle removal pass is done when the allocated
memory becomes too large. The cycle removal algorithm only uses the
reference counts and the object content, so no explicit garbage
collection roots need to be manipulated in the C code.
@subsection JSValue
It is a Javascript value which can be a primitive type (such as
Number, String, ...) or an Object. NaN boxing is used in the 32-bit version
to store 64-bit floating point numbers. The representation is
optimized so that 32-bit integers and reference counted values can be
efficiently tested.
In 64-bit code, JSValue are 128-bit large and no NaN boxing is used. The
rationale is that in 64-bit code memory usage is less critical.
In both cases (32 or 64 bits), JSValue exactly fits two CPU registers,
so it can be efficiently returned by C functions.
@subsection Function call
The engine is optimized so that function calls are fast. The system
stack holds the Javascript parameters and local variables.
@section RegExp
A specific regular expression engine was developped. It is both small
and efficient and supports all the ES2020 features including the
Unicode properties. As the Javascript compiler, it directly generates
bytecode without a parse tree.
Backtracking with an explicit stack is used so that there is no
recursion on the system stack. Simple quantizers are specifically
optimized to avoid recursions.
Infinite recursions coming from quantizers with empty terms are
avoided.
The full regexp library weights about 15 KiB (x86 code), excluding the
Unicode library.
@section Unicode
A specific Unicode library was developped so that there is no
dependency on an external large Unicode library such as ICU. All the
Unicode tables are compressed while keeping a reasonnable access
speed.
The library supports case conversion, Unicode normalization, Unicode
script queries, Unicode general category queries and all Unicode
binary properties.
The full Unicode library weights about 45 KiB (x86 code).
@section BigInt and BigFloat
BigInt and BigFloat are implemented with the @code{libbf}
library@footnote{@url{https://bellard.org/libbf}}. It weights about 60
KiB (x86 code) and provides arbitrary precision IEEE 754 floating
point operations and transcendental functions with exact rounding.
@chapter License
QuickJS is released under the MIT license.
Unless otherwise specified, the QuickJS sources are copyright Fabrice
Bellard and Charlie Gordon.
@bye