tildefriends/deps/libsodium/builds/msvc/properties/x64.props

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<_PropertySheetDisplayName>x64 Settings</_PropertySheetDisplayName>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<!-- Note that Win64 defines may cause WIN32 to become defined when using windows headers,
but _WIN32 implies Windows 32 bit or above. If the standard headers are not included
these are sometimes required even for 64 bit builds and should never cause harm there.-->
<PreprocessorDefinitions>WIN32;_WIN32;WIN64;_WIN64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>x64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<TargetMachine>MachineX64</TargetMachine>
</Link>
<Lib>
<AdditionalOptions>/MACHINE:X64 %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
</Project>