tildefriends/deps/libuv/test/test-udp-multicast-interface.c

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/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "uv.h"
#include "task.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define CHECK_HANDLE(handle) \
ASSERT((uv_udp_t*)(handle) == &server || (uv_udp_t*)(handle) == &client)
static uv_udp_t server;
static uv_udp_t client;
static int sv_send_cb_called;
static int close_cb_called;
static void close_cb(uv_handle_t* handle) {
CHECK_HANDLE(handle);
close_cb_called++;
}
static void sv_send_cb(uv_udp_send_t* req, int status) {
ASSERT(req != NULL);
ASSERT(status == 0 || status == UV_ENETUNREACH || status == UV_EPERM);
CHECK_HANDLE(req->handle);
sv_send_cb_called++;
uv_close((uv_handle_t*) req->handle, close_cb);
}
TEST_IMPL(udp_multicast_interface) {
/* TODO(gengjiawen): Fix test on QEMU. */
#if defined(__QEMU__)
RETURN_SKIP("Test does not currently work in QEMU");
#endif
int r;
uv_udp_send_t req;
uv_buf_t buf;
struct sockaddr_in addr;
struct sockaddr_in baddr;
ASSERT(0 == uv_ip4_addr("239.255.0.1", TEST_PORT, &addr));
r = uv_udp_init(uv_default_loop(), &server);
ASSERT(r == 0);
ASSERT(0 == uv_ip4_addr("0.0.0.0", 0, &baddr));
r = uv_udp_bind(&server, (const struct sockaddr*)&baddr, 0);
ASSERT(r == 0);
r = uv_udp_set_multicast_interface(&server, "0.0.0.0");
ASSERT(r == 0);
/* server sends "PING" */
buf = uv_buf_init("PING", 4);
r = uv_udp_send(&req,
&server,
&buf,
1,
(const struct sockaddr*)&addr,
sv_send_cb);
ASSERT(r == 0);
ASSERT(close_cb_called == 0);
ASSERT(sv_send_cb_called == 0);
/* run the loop till all events are processed */
uv_run(uv_default_loop(), UV_RUN_DEFAULT);
ASSERT(sv_send_cb_called == 1);
ASSERT(close_cb_called == 1);
ASSERT(client.send_queue_size == 0);
ASSERT(server.send_queue_size == 0);
MAKE_VALGRIND_HAPPY();
return 0;
}