forked from cory/tildefriends
libuv 1.44.0
git-svn-id: https://www.unprompted.com/svn/projects/tildefriends/trunk@3856 ed5197a5-7fde-0310-b194-c3ffbd925b24
This commit is contained in:
85
deps/libuv/src/win/core.c
vendored
85
deps/libuv/src/win/core.c
vendored
@ -84,10 +84,12 @@ static int uv__loops_capacity;
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#define UV__LOOPS_CHUNK_SIZE 8
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static uv_mutex_t uv__loops_lock;
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static void uv__loops_init(void) {
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uv_mutex_init(&uv__loops_lock);
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}
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static int uv__loops_add(uv_loop_t* loop) {
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uv_loop_t** new_loops;
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int new_capacity, i;
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@ -115,6 +117,7 @@ failed_loops_realloc:
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return ERROR_OUTOFMEMORY;
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}
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static void uv__loops_remove(uv_loop_t* loop) {
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int loop_index;
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int smaller_capacity;
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@ -173,7 +176,7 @@ void uv__wake_all_loops(void) {
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uv_mutex_unlock(&uv__loops_lock);
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}
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static void uv_init(void) {
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static void uv__init(void) {
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/* Tell Windows that we will handle critical errors. */
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SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX |
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SEM_NOOPENFILEERRORBOX);
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@ -199,19 +202,19 @@ static void uv_init(void) {
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/* Fetch winapi function pointers. This must be done first because other
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* initialization code might need these function pointers to be loaded.
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*/
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uv_winapi_init();
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uv__winapi_init();
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/* Initialize winsock */
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uv_winsock_init();
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uv__winsock_init();
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/* Initialize FS */
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uv_fs_init();
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uv__fs_init();
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/* Initialize signal stuff */
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uv_signals_init();
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uv__signals_init();
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/* Initialize console */
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uv_console_init();
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uv__console_init();
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/* Initialize utilities */
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uv__util_init();
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@ -327,7 +330,7 @@ void uv_update_time(uv_loop_t* loop) {
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void uv__once_init(void) {
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uv_once(&uv_init_guard_, uv_init);
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uv_once(&uv_init_guard_, uv__init);
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}
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@ -395,23 +398,28 @@ int uv_loop_fork(uv_loop_t* loop) {
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}
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static int uv__loop_alive(const uv_loop_t* loop) {
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return uv__has_active_handles(loop) ||
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uv__has_active_reqs(loop) ||
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loop->pending_reqs_tail != NULL ||
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loop->endgame_handles != NULL;
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}
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int uv_loop_alive(const uv_loop_t* loop) {
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return uv__loop_alive(loop);
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}
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int uv_backend_timeout(const uv_loop_t* loop) {
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if (loop->stop_flag != 0)
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return 0;
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if (!uv__has_active_handles(loop) && !uv__has_active_reqs(loop))
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return 0;
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if (loop->pending_reqs_tail)
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return 0;
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if (loop->endgame_handles)
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return 0;
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if (loop->idle_handles)
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return 0;
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return uv__next_timeout(loop);
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if (loop->stop_flag == 0 &&
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/* uv__loop_alive(loop) && */
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(uv__has_active_handles(loop) || uv__has_active_reqs(loop)) &&
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loop->pending_reqs_tail == NULL &&
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loop->idle_handles == NULL &&
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loop->endgame_handles == NULL)
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return uv__next_timeout(loop);
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return 0;
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}
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@ -462,8 +470,8 @@ static void uv__poll_wine(uv_loop_t* loop, DWORD timeout) {
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if (overlapped) {
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/* Package was dequeued */
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req = uv_overlapped_to_req(overlapped);
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uv_insert_pending_req(loop, req);
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req = uv__overlapped_to_req(overlapped);
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uv__insert_pending_req(loop, req);
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/* Some time might have passed waiting for I/O,
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* so update the loop time here.
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@ -547,8 +555,8 @@ static void uv__poll(uv_loop_t* loop, DWORD timeout) {
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* meant only to wake us up.
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*/
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if (overlappeds[i].lpOverlapped) {
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req = uv_overlapped_to_req(overlappeds[i].lpOverlapped);
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uv_insert_pending_req(loop, req);
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req = uv__overlapped_to_req(overlappeds[i].lpOverlapped);
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uv__insert_pending_req(loop, req);
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}
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}
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@ -581,18 +589,6 @@ static void uv__poll(uv_loop_t* loop, DWORD timeout) {
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}
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static int uv__loop_alive(const uv_loop_t* loop) {
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return uv__has_active_handles(loop) ||
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uv__has_active_reqs(loop) ||
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loop->endgame_handles != NULL;
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}
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int uv_loop_alive(const uv_loop_t* loop) {
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return uv__loop_alive(loop);
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}
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int uv_run(uv_loop_t *loop, uv_run_mode mode) {
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DWORD timeout;
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int r;
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@ -606,9 +602,9 @@ int uv_run(uv_loop_t *loop, uv_run_mode mode) {
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uv_update_time(loop);
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uv__run_timers(loop);
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ran_pending = uv_process_reqs(loop);
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uv_idle_invoke(loop);
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uv_prepare_invoke(loop);
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ran_pending = uv__process_reqs(loop);
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uv__idle_invoke(loop);
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uv__prepare_invoke(loop);
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timeout = 0;
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if ((mode == UV_RUN_ONCE && !ran_pending) || mode == UV_RUN_DEFAULT)
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@ -626,8 +622,8 @@ int uv_run(uv_loop_t *loop, uv_run_mode mode) {
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*/
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uv__metrics_update_idle_time(loop);
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uv_check_invoke(loop);
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uv_process_endgames(loop);
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uv__check_invoke(loop);
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uv__process_endgames(loop);
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if (mode == UV_RUN_ONCE) {
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/* UV_RUN_ONCE implies forward progress: at least one callback must have
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@ -638,6 +634,7 @@ int uv_run(uv_loop_t *loop, uv_run_mode mode) {
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* UV_RUN_NOWAIT makes no guarantees about progress so it's omitted from
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* the check.
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*/
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uv_update_time(loop);
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uv__run_timers(loop);
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}
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