tildefriends/deps/libuv/test/test-thread-equal.c
2023-11-07 17:30:39 +00:00

52 lines
2.0 KiB
C

/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "uv.h"
#include "task.h"
uv_thread_t main_thread_id;
uv_thread_t subthreads[2];
static void check_thread(void* arg) {
uv_thread_t *thread_id = arg;
uv_thread_t self_id = uv_thread_self();
#ifdef _WIN32
ASSERT_NOT_NULL(self_id);
#endif
ASSERT_OK(uv_thread_equal(&main_thread_id, &self_id));
*thread_id = uv_thread_self();
}
TEST_IMPL(thread_equal) {
uv_thread_t threads[2];
main_thread_id = uv_thread_self();
#ifdef _WIN32
ASSERT_NOT_NULL(main_thread_id);
#endif
ASSERT_NE(0, uv_thread_equal(&main_thread_id, &main_thread_id));
ASSERT_OK(uv_thread_create(threads + 0, check_thread, subthreads + 0));
ASSERT_OK(uv_thread_create(threads + 1, check_thread, subthreads + 1));
ASSERT_OK(uv_thread_join(threads + 0));
ASSERT_OK(uv_thread_join(threads + 1));
ASSERT_OK(uv_thread_equal(subthreads + 0, subthreads + 1));
return 0;
}