Cory McWilliams
ee9cb63327
git-svn-id: https://www.unprompted.com/svn/projects/tildefriends/trunk@4615 ed5197a5-7fde-0310-b194-c3ffbd925b24
334 lines
10 KiB
C
334 lines
10 KiB
C
/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef UV_WIN_INTERNAL_H_
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#define UV_WIN_INTERNAL_H_
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#include "uv.h"
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#include "../uv-common.h"
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#include "uv/tree.h"
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#include "winapi.h"
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#include "winsock.h"
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#ifdef _MSC_VER
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# define INLINE __inline
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# define UV_THREAD_LOCAL __declspec( thread )
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#else
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# define INLINE inline
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# define UV_THREAD_LOCAL __thread
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#endif
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#ifdef _DEBUG
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extern UV_THREAD_LOCAL int uv__crt_assert_enabled;
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#define UV_BEGIN_DISABLE_CRT_ASSERT() \
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{ \
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int uv__saved_crt_assert_enabled = uv__crt_assert_enabled; \
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uv__crt_assert_enabled = FALSE;
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#define UV_END_DISABLE_CRT_ASSERT() \
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uv__crt_assert_enabled = uv__saved_crt_assert_enabled; \
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}
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#else
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#define UV_BEGIN_DISABLE_CRT_ASSERT()
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#define UV_END_DISABLE_CRT_ASSERT()
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#endif
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/*
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* TCP
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*/
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typedef enum {
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UV__IPC_SOCKET_XFER_NONE = 0,
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UV__IPC_SOCKET_XFER_TCP_CONNECTION,
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UV__IPC_SOCKET_XFER_TCP_SERVER
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} uv__ipc_socket_xfer_type_t;
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typedef struct {
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WSAPROTOCOL_INFOW socket_info;
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uint32_t delayed_error;
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} uv__ipc_socket_xfer_info_t;
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int uv__tcp_listen(uv_tcp_t* handle, int backlog, uv_connection_cb cb);
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int uv__tcp_accept(uv_tcp_t* server, uv_tcp_t* client);
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int uv__tcp_read_start(uv_tcp_t* handle, uv_alloc_cb alloc_cb,
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uv_read_cb read_cb);
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int uv__tcp_write(uv_loop_t* loop, uv_write_t* req, uv_tcp_t* handle,
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const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb);
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int uv__tcp_try_write(uv_tcp_t* handle, const uv_buf_t bufs[],
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unsigned int nbufs);
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void uv__process_tcp_read_req(uv_loop_t* loop, uv_tcp_t* handle, uv_req_t* req);
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void uv__process_tcp_write_req(uv_loop_t* loop, uv_tcp_t* handle,
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uv_write_t* req);
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void uv__process_tcp_accept_req(uv_loop_t* loop, uv_tcp_t* handle,
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uv_req_t* req);
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void uv__process_tcp_connect_req(uv_loop_t* loop, uv_tcp_t* handle,
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uv_connect_t* req);
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void uv__process_tcp_shutdown_req(uv_loop_t* loop,
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uv_tcp_t* stream,
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uv_shutdown_t* req);
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void uv__tcp_close(uv_loop_t* loop, uv_tcp_t* tcp);
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void uv__tcp_endgame(uv_loop_t* loop, uv_tcp_t* handle);
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int uv__tcp_xfer_export(uv_tcp_t* handle,
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int pid,
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uv__ipc_socket_xfer_type_t* xfer_type,
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uv__ipc_socket_xfer_info_t* xfer_info);
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int uv__tcp_xfer_import(uv_tcp_t* tcp,
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uv__ipc_socket_xfer_type_t xfer_type,
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uv__ipc_socket_xfer_info_t* xfer_info);
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/*
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* UDP
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*/
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void uv__process_udp_recv_req(uv_loop_t* loop, uv_udp_t* handle, uv_req_t* req);
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void uv__process_udp_send_req(uv_loop_t* loop, uv_udp_t* handle,
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uv_udp_send_t* req);
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void uv__udp_close(uv_loop_t* loop, uv_udp_t* handle);
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void uv__udp_endgame(uv_loop_t* loop, uv_udp_t* handle);
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/*
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* Pipes
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*/
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int uv__create_stdio_pipe_pair(uv_loop_t* loop,
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uv_pipe_t* parent_pipe, HANDLE* child_pipe_ptr, unsigned int flags);
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int uv__pipe_listen(uv_pipe_t* handle, int backlog, uv_connection_cb cb);
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int uv__pipe_accept(uv_pipe_t* server, uv_stream_t* client);
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int uv__pipe_read_start(uv_pipe_t* handle, uv_alloc_cb alloc_cb,
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uv_read_cb read_cb);
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void uv__pipe_read_stop(uv_pipe_t* handle);
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int uv__pipe_write(uv_loop_t* loop,
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uv_write_t* req,
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uv_pipe_t* handle,
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const uv_buf_t bufs[],
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size_t nbufs,
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uv_stream_t* send_handle,
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uv_write_cb cb);
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void uv__pipe_shutdown(uv_loop_t* loop, uv_pipe_t* handle, uv_shutdown_t* req);
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void uv__process_pipe_read_req(uv_loop_t* loop, uv_pipe_t* handle,
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uv_req_t* req);
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void uv__process_pipe_write_req(uv_loop_t* loop, uv_pipe_t* handle,
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uv_write_t* req);
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void uv__process_pipe_accept_req(uv_loop_t* loop, uv_pipe_t* handle,
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uv_req_t* raw_req);
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void uv__process_pipe_connect_req(uv_loop_t* loop, uv_pipe_t* handle,
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uv_connect_t* req);
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void uv__process_pipe_shutdown_req(uv_loop_t* loop, uv_pipe_t* handle,
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uv_shutdown_t* req);
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void uv__pipe_close(uv_loop_t* loop, uv_pipe_t* handle);
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void uv__pipe_endgame(uv_loop_t* loop, uv_pipe_t* handle);
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/*
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* TTY
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*/
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void uv__console_init(void);
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int uv__tty_read_start(uv_tty_t* handle, uv_alloc_cb alloc_cb,
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uv_read_cb read_cb);
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int uv__tty_read_stop(uv_tty_t* handle);
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int uv__tty_write(uv_loop_t* loop, uv_write_t* req, uv_tty_t* handle,
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const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb);
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int uv__tty_try_write(uv_tty_t* handle, const uv_buf_t bufs[],
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unsigned int nbufs);
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void uv__tty_close(uv_tty_t* handle);
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void uv__process_tty_read_req(uv_loop_t* loop, uv_tty_t* handle,
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uv_req_t* req);
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void uv__process_tty_write_req(uv_loop_t* loop, uv_tty_t* handle,
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uv_write_t* req);
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#define uv__process_tty_accept_req(loop, handle, req) abort()
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#define uv__process_tty_connect_req(loop, handle, req) abort()
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void uv__process_tty_shutdown_req(uv_loop_t* loop,
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uv_tty_t* stream,
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uv_shutdown_t* req);
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void uv__tty_endgame(uv_loop_t* loop, uv_tty_t* handle);
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/*
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* Poll watchers
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*/
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void uv__process_poll_req(uv_loop_t* loop, uv_poll_t* handle,
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uv_req_t* req);
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int uv__poll_close(uv_loop_t* loop, uv_poll_t* handle);
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void uv__poll_endgame(uv_loop_t* loop, uv_poll_t* handle);
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/*
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* Loop watchers
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*/
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void uv__loop_watcher_endgame(uv_loop_t* loop, uv_handle_t* handle);
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void uv__prepare_invoke(uv_loop_t* loop);
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void uv__check_invoke(uv_loop_t* loop);
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void uv__idle_invoke(uv_loop_t* loop);
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void uv__once_init(void);
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/*
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* Async watcher
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*/
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void uv__async_close(uv_loop_t* loop, uv_async_t* handle);
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void uv__async_endgame(uv_loop_t* loop, uv_async_t* handle);
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void uv__process_async_wakeup_req(uv_loop_t* loop, uv_async_t* handle,
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uv_req_t* req);
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/*
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* Signal watcher
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*/
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void uv__signals_init(void);
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int uv__signal_dispatch(int signum);
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void uv__signal_close(uv_loop_t* loop, uv_signal_t* handle);
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void uv__signal_endgame(uv_loop_t* loop, uv_signal_t* handle);
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void uv__process_signal_req(uv_loop_t* loop, uv_signal_t* handle,
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uv_req_t* req);
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/*
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* Spawn
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*/
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void uv__process_proc_exit(uv_loop_t* loop, uv_process_t* handle);
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void uv__process_close(uv_loop_t* loop, uv_process_t* handle);
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void uv__process_endgame(uv_loop_t* loop, uv_process_t* handle);
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/*
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* FS
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*/
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void uv__fs_init(void);
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/*
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* FS Event
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*/
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void uv__process_fs_event_req(uv_loop_t* loop, uv_req_t* req,
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uv_fs_event_t* handle);
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void uv__fs_event_close(uv_loop_t* loop, uv_fs_event_t* handle);
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void uv__fs_event_endgame(uv_loop_t* loop, uv_fs_event_t* handle);
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/*
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* Stat poller.
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*/
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void uv__fs_poll_endgame(uv_loop_t* loop, uv_fs_poll_t* handle);
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/*
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* Utilities.
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*/
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void uv__util_init(void);
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uint64_t uv__hrtime(unsigned int scale);
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__declspec(noreturn) void uv_fatal_error(const int errorno, const char* syscall);
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int uv__convert_utf16_to_utf8(const WCHAR* utf16, size_t utf16len, char** utf8);
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int uv__copy_utf16_to_utf8(const WCHAR* utf16, size_t utf16len, char* utf8, size_t *size);
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int uv__convert_utf8_to_utf16(const char* utf8, WCHAR** utf16);
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typedef int (WINAPI *uv__peersockfunc)(SOCKET, struct sockaddr*, int*);
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int uv__getsockpeername(const uv_handle_t* handle,
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uv__peersockfunc func,
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struct sockaddr* name,
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int* namelen,
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int delayed_error);
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int uv__random_rtlgenrandom(void* buf, size_t buflen);
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/*
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* Process stdio handles.
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*/
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int uv__stdio_create(uv_loop_t* loop,
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const uv_process_options_t* options,
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BYTE** buffer_ptr);
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void uv__stdio_destroy(BYTE* buffer);
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void uv__stdio_noinherit(BYTE* buffer);
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int uv__stdio_verify(BYTE* buffer, WORD size);
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WORD uv__stdio_size(BYTE* buffer);
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HANDLE uv__stdio_handle(BYTE* buffer, int fd);
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/*
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* Winapi and ntapi utility functions
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*/
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void uv__winapi_init(void);
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/*
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* Winsock utility functions
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*/
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void uv__winsock_init(void);
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int uv__ntstatus_to_winsock_error(NTSTATUS status);
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BOOL uv__get_acceptex_function(SOCKET socket, LPFN_ACCEPTEX* target);
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BOOL uv__get_connectex_function(SOCKET socket, LPFN_CONNECTEX* target);
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int WSAAPI uv__wsarecv_workaround(SOCKET socket, WSABUF* buffers,
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DWORD buffer_count, DWORD* bytes, DWORD* flags, WSAOVERLAPPED *overlapped,
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LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine);
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int WSAAPI uv__wsarecvfrom_workaround(SOCKET socket, WSABUF* buffers,
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DWORD buffer_count, DWORD* bytes, DWORD* flags, struct sockaddr* addr,
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int* addr_len, WSAOVERLAPPED *overlapped,
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LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine);
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int WSAAPI uv__msafd_poll(SOCKET socket, AFD_POLL_INFO* info_in,
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AFD_POLL_INFO* info_out, OVERLAPPED* overlapped);
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/* Whether there are any non-IFS LSPs stacked on TCP */
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extern int uv_tcp_non_ifs_lsp_ipv4;
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extern int uv_tcp_non_ifs_lsp_ipv6;
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/* Ip address used to bind to any port at any interface */
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extern struct sockaddr_in uv_addr_ip4_any_;
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extern struct sockaddr_in6 uv_addr_ip6_any_;
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/*
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* Wake all loops with fake message
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*/
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void uv__wake_all_loops(void);
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/*
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* Init system wake-up detection
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*/
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void uv__init_detect_system_wakeup(void);
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#endif /* UV_WIN_INTERNAL_H_ */
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