Add libsodium to the tree and build what's needed from source.
git-svn-id: https://www.unprompted.com/svn/projects/tildefriends/trunk@3859 ed5197a5-7fde-0310-b194-c3ffbd925b24
This commit is contained in:
93
deps/libsodium/regen-msvc/libsodium.vcxproj.tpl
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93
deps/libsodium/regen-msvc/libsodium.vcxproj.tpl
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="Globals">
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<ProjectGuid>{A185B162-6CB6-4502-B03F-B56F7699A8D9}</ProjectGuid>
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<ProjectName>libsodium</ProjectName>
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<PlatformToolset>{{platform}}</PlatformToolset>
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</PropertyGroup>
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="DebugDLL|Win32">
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<Configuration>DebugDLL</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseDLL|Win32">
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<Configuration>ReleaseDLL</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugDLL|x64">
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<Configuration>DebugDLL</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseDLL|x64">
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<Configuration>ReleaseDLL</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugLTCG|Win32">
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<Configuration>DebugLTCG</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseLTCG|Win32">
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<Configuration>ReleaseLTCG</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugLTCG|x64">
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<Configuration>DebugLTCG</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseLTCG|x64">
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<Configuration>ReleaseLTCG</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugLIB|Win32">
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<Configuration>DebugLIB</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseLIB|Win32">
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<Configuration>ReleaseLIB</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugLIB|x64">
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<Configuration>DebugLIB</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="ReleaseLIB|x64">
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<Configuration>ReleaseLIB</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Configuration">
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<ConfigurationType Condition="$(Configuration.IndexOf('DLL')) == -1">StaticLibrary</ConfigurationType>
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<ConfigurationType Condition="$(Configuration.IndexOf('DLL')) != -1">DynamicLibrary</ConfigurationType>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="PropertySheets">
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<Import Project="$(ProjectDir)..\..\properties\$(Configuration).props" />
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<Import Project="$(ProjectDir)..\..\properties\Output.props" />
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<Import Project="$(ProjectDir)$(ProjectName).props" />
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</ImportGroup>
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<ItemGroup>
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<None Include="..\..\..\..\packaging\nuget\package.bat" />
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<None Include="..\..\..\..\packaging\nuget\package.config" />
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<None Include="..\..\..\..\packaging\nuget\package.gsl" />
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<None Include="..\..\..\..\packaging\nuget\package.nuspec" />
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<None Include="..\..\..\..\packaging\nuget\package.targets" />
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</ItemGroup>
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<ItemGroup>
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<Xml Include="..\..\..\..\packaging\nuget\package.xml" />
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</ItemGroup>
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<ItemGroup>
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{{v1}}
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</ItemGroup>
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<ItemGroup>
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{{v2}}
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<ClInclude Include="..\..\resource.h" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\resource.rc">
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</ResourceCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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