Fix async job starvation if everything is running too slowly.
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16
src/task.c
16
src/task.c
@ -140,6 +140,7 @@ typedef struct _tf_task_t
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float idle_percent;
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float thread_percent;
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uv_async_t run_jobs_async;
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uv_idle_t idle;
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uv_prepare_t prepare;
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uv_signal_t sig_term;
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@ -1543,6 +1544,15 @@ static void _tf_task_run_jobs_prepare(uv_prepare_t* prepare)
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}
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}
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static void _tf_task_run_jobs_async(uv_async_t* async)
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{
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tf_task_t* task = async->data;
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if (_tf_task_run_jobs(task))
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{
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uv_async_send(async);
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}
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}
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static JSModuleDef* _tf_task_module_loader(JSContext* context, const char* module_name, void* opaque)
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{
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tf_task_t* task = opaque;
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@ -1643,6 +1653,9 @@ tf_task_t* tf_task_create()
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uv_prepare_init(&task->_loop, &task->prepare);
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uv_unref((uv_handle_t*)&task->prepare);
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uv_idle_start(&task->idle, _tf_task_run_jobs_idle);
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task->run_jobs_async.data = task;
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uv_async_init(&task->_loop, &task->run_jobs_async, _tf_task_run_jobs_async);
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uv_unref((uv_handle_t*)&task->run_jobs_async);
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task->sig_term.data = task;
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uv_signal_init(&task->_loop, &task->sig_term);
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uv_signal_start(&task->sig_term, _tf_task_signal_shutdown, SIGTERM);
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@ -1912,12 +1925,13 @@ void tf_task_destroy(tf_task_t* task)
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}
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uv_close((uv_handle_t*)&task->idle, _tf_task_on_handle_close);
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uv_close((uv_handle_t*)&task->prepare, _tf_task_on_handle_close);
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uv_close((uv_handle_t*)&task->run_jobs_async, _tf_task_on_handle_close);
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uv_signal_stop(&task->sig_term);
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uv_close((uv_handle_t*)&task->sig_term, _tf_task_on_handle_close);
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uv_signal_stop(&task->sig_int);
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uv_close((uv_handle_t*)&task->sig_int, _tf_task_on_handle_close);
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while (task->trace_timer.data || task->gc_timer.data || task->idle.data || task->prepare.data || task->sig_term.data || task->sig_int.data)
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while (task->trace_timer.data || task->gc_timer.data || task->idle.data || task->prepare.data || task->run_jobs_async.data || task->sig_term.data || task->sig_int.data)
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{
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uv_run(&task->_loop, UV_RUN_ONCE);
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}
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