tildefriends/deps/libuv/test/test-poll-close.c

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/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <errno.h>
#ifndef _WIN32
# include <fcntl.h>
# include <sys/socket.h>
# include <unistd.h>
#endif
#include "uv.h"
#include "task.h"
#define NUM_SOCKETS 64
static int close_cb_called = 0;
static void close_cb(uv_handle_t* handle) {
close_cb_called++;
}
TEST_IMPL(poll_close) {
uv_os_sock_t sockets[NUM_SOCKETS];
uv_poll_t poll_handles[NUM_SOCKETS];
int i;
#ifdef _WIN32
{
struct WSAData wsa_data;
int r = WSAStartup(MAKEWORD(2, 2), &wsa_data);
ASSERT(r == 0);
}
#endif
for (i = 0; i < NUM_SOCKETS; i++) {
sockets[i] = socket(AF_INET, SOCK_STREAM, 0);
uv_poll_init_socket(uv_default_loop(), &poll_handles[i], sockets[i]);
uv_poll_start(&poll_handles[i], UV_READABLE | UV_WRITABLE, NULL);
}
for (i = 0; i < NUM_SOCKETS; i++) {
uv_close((uv_handle_t*) &poll_handles[i], close_cb);
}
uv_run(uv_default_loop(), UV_RUN_DEFAULT);
ASSERT(close_cb_called == NUM_SOCKETS);
MAKE_VALGRIND_HAPPY();
return 0;
}