240 lines
7.4 KiB
JavaScript
240 lines
7.4 KiB
JavaScript
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/* ----------------------------------------------------------------------
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* Copyright (c) 2012 Yves-Marie K. Rinquin
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* ----------------------------------------------------------------------
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*
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* ISAAC is a cryptographically secure pseudo-random number generator
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* (or CSPRNG for short) designed by Robert J. Jenkins Jr. in 1996 and
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* based on RC4. It is designed for speed and security.
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*
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* ISAAC's informations & analysis:
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* http://burtleburtle.net/bob/rand/isaac.html
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* ISAAC's implementation details:
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* http://burtleburtle.net/bob/rand/isaacafa.html
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*
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* ISAAC succesfully passed TestU01
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*
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* ----------------------------------------------------------------------
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*
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* Usage:
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* <script src="isaac.js"></script>
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* var random_number = isaac.random();
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*
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* Output: [ 0x00000000; 0xffffffff]
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* [-2147483648; 2147483647]
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*
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*/
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/* js string (ucs-2/utf16) to a 32-bit integer (utf-8 chars, little-endian) array */
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String.prototype.toIntArray = function() {
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var w1, w2, u, r4 = [], r = [], i = 0;
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var s = this + '\0\0\0'; // pad string to avoid discarding last chars
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var l = s.length - 1;
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while(i < l) {
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w1 = s.charCodeAt(i++);
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w2 = s.charCodeAt(i+1);
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if (w1 < 0x0080) {
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// 0x0000 - 0x007f code point: basic ascii
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r4.push(w1);
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} else if(w1 < 0x0800) {
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// 0x0080 - 0x07ff code point
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r4.push(((w1 >>> 6) & 0x1f) | 0xc0);
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r4.push(((w1 >>> 0) & 0x3f) | 0x80);
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} else if((w1 & 0xf800) != 0xd800) {
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// 0x0800 - 0xd7ff / 0xe000 - 0xffff code point
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r4.push(((w1 >>> 12) & 0x0f) | 0xe0);
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r4.push(((w1 >>> 6) & 0x3f) | 0x80);
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r4.push(((w1 >>> 0) & 0x3f) | 0x80);
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} else if(((w1 & 0xfc00) == 0xd800)
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&& ((w2 & 0xfc00) == 0xdc00)) {
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// 0xd800 - 0xdfff surrogate / 0x10ffff - 0x10000 code point
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u = ((w2 & 0x3f) | ((w1 & 0x3f) << 10)) + 0x10000;
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r4.push(((u >>> 18) & 0x07) | 0xf0);
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r4.push(((u >>> 12) & 0x3f) | 0x80);
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r4.push(((u >>> 6) & 0x3f) | 0x80);
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r4.push(((u >>> 0) & 0x3f) | 0x80);
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i++;
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} else {
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// invalid char
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}
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/* add integer (four utf-8 value) to array */
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if(r4.length > 3) {
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// little endian
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r.push((r4.shift() << 0) | (r4.shift() << 8) |
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(r4.shift() << 16) | (r4.shift() << 24));
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}
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}
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return r;
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}
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/* isaac module pattern */
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var isaac = (function(){
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/* private: internal states */
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var m = Array(256), // internal memory
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acc = 0, // accumulator
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brs = 0, // last result
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cnt = 0, // counter
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r = Array(256), // result array
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gnt = 0; // generation counter
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seed(Math.random() * 0xffffffff);
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/* private: 32-bit integer safe adder */
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function add(x, y) {
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var lsb = (x & 0xffff) + (y & 0xffff);
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var msb = (x >>> 16) + (y >>> 16) + (lsb >>> 16);
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return (msb << 16) | (lsb & 0xffff);
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}
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/* public: initialisation */
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function reset() {
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acc = brs = cnt = 0;
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for(var i = 0; i < 256; ++i)
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m[i] = r[i] = 0;
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gnt = 0;
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}
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/* public: seeding function */
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function seed(s) {
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var a, b, c, d, e, f, g, h, i;
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/* seeding the seeds of love */
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a = b = c = d =
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e = f = g = h = 0x9e3779b9; /* the golden ratio */
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if(s && typeof(s) === 'string')
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s = s.toIntArray();
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if(s && typeof(s) === 'number') {
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s = [s];
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}
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if(s instanceof Array) {
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reset();
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for(i = 0; i < s.length; i++)
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r[i & 0xff] += (typeof(s[i]) === 'number') ? s[i] : 0;
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}
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/* private: seed mixer */
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function seed_mix() {
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a ^= b << 11; d = add(d, a); b = add(b, c);
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b ^= c >>> 2; e = add(e, b); c = add(c, d);
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c ^= d << 8; f = add(f, c); d = add(d, e);
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d ^= e >>> 16; g = add(g, d); e = add(e, f);
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e ^= f << 10; h = add(h, e); f = add(f, g);
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f ^= g >>> 4; a = add(a, f); g = add(g, h);
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g ^= h << 8; b = add(b, g); h = add(h, a);
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h ^= a >>> 9; c = add(c, h); a = add(a, b);
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}
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for(i = 0; i < 4; i++) /* scramble it */
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seed_mix();
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for(i = 0; i < 256; i += 8) {
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if(s) { /* use all the information in the seed */
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a = add(a, r[i + 0]); b = add(b, r[i + 1]);
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c = add(c, r[i + 2]); d = add(d, r[i + 3]);
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e = add(e, r[i + 4]); f = add(f, r[i + 5]);
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g = add(g, r[i + 6]); h = add(h, r[i + 7]);
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}
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seed_mix();
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/* fill in m[] with messy stuff */
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m[i + 0] = a; m[i + 1] = b; m[i + 2] = c; m[i + 3] = d;
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m[i + 4] = e; m[i + 5] = f; m[i + 6] = g; m[i + 7] = h;
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}
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if(s) {
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/* do a second pass to make all of the seed affect all of m[] */
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for(i = 0; i < 256; i += 8) {
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a = add(a, m[i + 0]); b = add(b, m[i + 1]);
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c = add(c, m[i + 2]); d = add(d, m[i + 3]);
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e = add(e, m[i + 4]); f = add(f, m[i + 5]);
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g = add(g, m[i + 6]); h = add(h, m[i + 7]);
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seed_mix();
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/* fill in m[] with messy stuff (again) */
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m[i + 0] = a; m[i + 1] = b; m[i + 2] = c; m[i + 3] = d;
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m[i + 4] = e; m[i + 5] = f; m[i + 6] = g; m[i + 7] = h;
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}
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}
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prng(); /* fill in the first set of results */
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gnt = 256; /* prepare to use the first set of results */;
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}
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/* public: isaac generator, n = number of run */
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function prng(n){
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var i, x, y;
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n = (n && typeof(n) === 'number')
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? Math.abs(Math.floor(n)) : 1;
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while(n--) {
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cnt = add(cnt, 1);
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brs = add(brs, cnt);
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for(i = 0; i < 256; i++) {
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switch(i & 3) {
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case 0: acc ^= acc << 13; break;
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case 1: acc ^= acc >>> 6; break;
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case 2: acc ^= acc << 2; break;
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case 3: acc ^= acc >>> 16; break;
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}
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acc = add(m[(i + 128) & 0xff], acc); x = m[i];
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m[i] = y = add(m[(x >>> 2) & 0xff], add(acc, brs));
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r[i] = brs = add(m[(y >>> 10) & 0xff], x);
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}
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}
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}
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/* public: return a random number between */
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function rand() {
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if(!gnt--) {
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prng(); gnt = 255;
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}
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return r[gnt];
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}
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/* public: return internals in an object*/
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function internals(){
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return {a: acc, b: brs, c: cnt, m: m, r: r};
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}
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/* return class object */
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return {
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'reset': reset,
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'seed': seed,
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'prng': prng,
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'rand': rand,
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'internals': internals
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};
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})(); /* declare and execute */
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/* public: output*/
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isaac.random = function() {
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return 0.5 + this.rand() * 2.3283064365386963e-10; // 2^-32
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}
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exports.rand = isaac.rand;
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