559 lines
15 KiB
C
559 lines
15 KiB
C
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/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "uv.h"
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#include "internal.h"
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#include <assert.h>
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#include <errno.h>
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#include <signal.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#ifndef SA_RESTART
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# define SA_RESTART 0
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#endif
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typedef struct {
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uv_signal_t* handle;
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int signum;
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} uv__signal_msg_t;
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RB_HEAD(uv__signal_tree_s, uv_signal_s);
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static int uv__signal_unlock(void);
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static int uv__signal_start(uv_signal_t* handle,
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uv_signal_cb signal_cb,
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int signum,
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int oneshot);
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static void uv__signal_event(uv_loop_t* loop, uv__io_t* w, unsigned int events);
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static int uv__signal_compare(uv_signal_t* w1, uv_signal_t* w2);
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static void uv__signal_stop(uv_signal_t* handle);
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static void uv__signal_unregister_handler(int signum);
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static uv_once_t uv__signal_global_init_guard = UV_ONCE_INIT;
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static struct uv__signal_tree_s uv__signal_tree =
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RB_INITIALIZER(uv__signal_tree);
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static int uv__signal_lock_pipefd[2] = { -1, -1 };
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RB_GENERATE_STATIC(uv__signal_tree_s,
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uv_signal_s, tree_entry,
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uv__signal_compare)
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static void uv__signal_global_reinit(void);
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static void uv__signal_global_init(void) {
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if (uv__signal_lock_pipefd[0] == -1)
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/* pthread_atfork can register before and after handlers, one
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* for each child. This only registers one for the child. That
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* state is both persistent and cumulative, so if we keep doing
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* it the handler functions will be called multiple times. Thus
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* we only want to do it once.
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*/
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if (pthread_atfork(NULL, NULL, &uv__signal_global_reinit))
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abort();
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uv__signal_global_reinit();
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}
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void uv__signal_cleanup(void) {
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/* We can only use signal-safe functions here.
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* That includes read/write and close, fortunately.
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* We do all of this directly here instead of resetting
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* uv__signal_global_init_guard because
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* uv__signal_global_once_init is only called from uv_loop_init
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* and this needs to function in existing loops.
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*/
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if (uv__signal_lock_pipefd[0] != -1) {
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uv__close(uv__signal_lock_pipefd[0]);
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uv__signal_lock_pipefd[0] = -1;
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}
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if (uv__signal_lock_pipefd[1] != -1) {
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uv__close(uv__signal_lock_pipefd[1]);
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uv__signal_lock_pipefd[1] = -1;
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}
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}
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static void uv__signal_global_reinit(void) {
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uv__signal_cleanup();
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if (uv__make_pipe(uv__signal_lock_pipefd, 0))
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abort();
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if (uv__signal_unlock())
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abort();
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}
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void uv__signal_global_once_init(void) {
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uv_once(&uv__signal_global_init_guard, uv__signal_global_init);
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}
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static int uv__signal_lock(void) {
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int r;
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char data;
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do {
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r = read(uv__signal_lock_pipefd[0], &data, sizeof data);
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} while (r < 0 && errno == EINTR);
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return (r < 0) ? -1 : 0;
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}
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static int uv__signal_unlock(void) {
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int r;
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char data = 42;
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do {
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r = write(uv__signal_lock_pipefd[1], &data, sizeof data);
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} while (r < 0 && errno == EINTR);
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return (r < 0) ? -1 : 0;
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}
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static void uv__signal_block_and_lock(sigset_t* saved_sigmask) {
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sigset_t new_mask;
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if (sigfillset(&new_mask))
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abort();
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/* to shut up valgrind */
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sigemptyset(saved_sigmask);
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if (pthread_sigmask(SIG_SETMASK, &new_mask, saved_sigmask))
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abort();
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if (uv__signal_lock())
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abort();
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}
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static void uv__signal_unlock_and_unblock(sigset_t* saved_sigmask) {
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if (uv__signal_unlock())
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abort();
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if (pthread_sigmask(SIG_SETMASK, saved_sigmask, NULL))
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abort();
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}
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static uv_signal_t* uv__signal_first_handle(int signum) {
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/* This function must be called with the signal lock held. */
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uv_signal_t lookup;
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uv_signal_t* handle;
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lookup.signum = signum;
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lookup.flags = 0;
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lookup.loop = NULL;
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handle = RB_NFIND(uv__signal_tree_s, &uv__signal_tree, &lookup);
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if (handle != NULL && handle->signum == signum)
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return handle;
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return NULL;
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}
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static void uv__signal_handler(int signum) {
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uv__signal_msg_t msg;
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uv_signal_t* handle;
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int saved_errno;
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saved_errno = errno;
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memset(&msg, 0, sizeof msg);
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if (uv__signal_lock()) {
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errno = saved_errno;
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return;
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}
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for (handle = uv__signal_first_handle(signum);
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handle != NULL && handle->signum == signum;
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handle = RB_NEXT(uv__signal_tree_s, &uv__signal_tree, handle)) {
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int r;
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msg.signum = signum;
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msg.handle = handle;
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/* write() should be atomic for small data chunks, so the entire message
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* should be written at once. In theory the pipe could become full, in
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* which case the user is out of luck.
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*/
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do {
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r = write(handle->loop->signal_pipefd[1], &msg, sizeof msg);
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} while (r == -1 && errno == EINTR);
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assert(r == sizeof msg ||
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(r == -1 && (errno == EAGAIN || errno == EWOULDBLOCK)));
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if (r != -1)
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handle->caught_signals++;
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}
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uv__signal_unlock();
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errno = saved_errno;
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}
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static int uv__signal_register_handler(int signum, int oneshot) {
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/* When this function is called, the signal lock must be held. */
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struct sigaction sa;
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/* XXX use a separate signal stack? */
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memset(&sa, 0, sizeof(sa));
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if (sigfillset(&sa.sa_mask))
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abort();
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sa.sa_handler = uv__signal_handler;
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sa.sa_flags = SA_RESTART;
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if (oneshot)
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sa.sa_flags |= SA_RESETHAND;
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/* XXX save old action so we can restore it later on? */
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if (sigaction(signum, &sa, NULL))
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return UV__ERR(errno);
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return 0;
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}
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static void uv__signal_unregister_handler(int signum) {
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/* When this function is called, the signal lock must be held. */
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struct sigaction sa;
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memset(&sa, 0, sizeof(sa));
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sa.sa_handler = SIG_DFL;
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/* sigaction can only fail with EINVAL or EFAULT; an attempt to deregister a
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* signal implies that it was successfully registered earlier, so EINVAL
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* should never happen.
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*/
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if (sigaction(signum, &sa, NULL))
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abort();
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}
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static int uv__signal_loop_once_init(uv_loop_t* loop) {
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int err;
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/* Return if already initialized. */
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if (loop->signal_pipefd[0] != -1)
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return 0;
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err = uv__make_pipe(loop->signal_pipefd, UV__F_NONBLOCK);
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if (err)
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return err;
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uv__io_init(&loop->signal_io_watcher,
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uv__signal_event,
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loop->signal_pipefd[0]);
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uv__io_start(loop, &loop->signal_io_watcher, POLLIN);
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return 0;
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}
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int uv__signal_loop_fork(uv_loop_t* loop) {
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uv__io_stop(loop, &loop->signal_io_watcher, POLLIN);
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uv__close(loop->signal_pipefd[0]);
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uv__close(loop->signal_pipefd[1]);
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loop->signal_pipefd[0] = -1;
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loop->signal_pipefd[1] = -1;
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return uv__signal_loop_once_init(loop);
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}
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void uv__signal_loop_cleanup(uv_loop_t* loop) {
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QUEUE* q;
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/* Stop all the signal watchers that are still attached to this loop. This
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* ensures that the (shared) signal tree doesn't contain any invalid entries
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* entries, and that signal handlers are removed when appropriate.
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* It's safe to use QUEUE_FOREACH here because the handles and the handle
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* queue are not modified by uv__signal_stop().
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*/
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QUEUE_FOREACH(q, &loop->handle_queue) {
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uv_handle_t* handle = QUEUE_DATA(q, uv_handle_t, handle_queue);
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if (handle->type == UV_SIGNAL)
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uv__signal_stop((uv_signal_t*) handle);
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}
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if (loop->signal_pipefd[0] != -1) {
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uv__close(loop->signal_pipefd[0]);
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loop->signal_pipefd[0] = -1;
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}
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if (loop->signal_pipefd[1] != -1) {
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uv__close(loop->signal_pipefd[1]);
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loop->signal_pipefd[1] = -1;
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}
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}
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int uv_signal_init(uv_loop_t* loop, uv_signal_t* handle) {
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int err;
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err = uv__signal_loop_once_init(loop);
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if (err)
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return err;
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uv__handle_init(loop, (uv_handle_t*) handle, UV_SIGNAL);
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handle->signum = 0;
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handle->caught_signals = 0;
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handle->dispatched_signals = 0;
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return 0;
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}
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void uv__signal_close(uv_signal_t* handle) {
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uv__signal_stop(handle);
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}
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int uv_signal_start(uv_signal_t* handle, uv_signal_cb signal_cb, int signum) {
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return uv__signal_start(handle, signal_cb, signum, 0);
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}
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int uv_signal_start_oneshot(uv_signal_t* handle,
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uv_signal_cb signal_cb,
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int signum) {
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return uv__signal_start(handle, signal_cb, signum, 1);
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}
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static int uv__signal_start(uv_signal_t* handle,
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uv_signal_cb signal_cb,
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int signum,
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int oneshot) {
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sigset_t saved_sigmask;
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int err;
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uv_signal_t* first_handle;
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assert(!uv__is_closing(handle));
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/* If the user supplies signum == 0, then return an error already. If the
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* signum is otherwise invalid then uv__signal_register will find out
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* eventually.
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*/
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if (signum == 0)
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return UV_EINVAL;
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/* Short circuit: if the signal watcher is already watching {signum} don't
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* go through the process of deregistering and registering the handler.
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* Additionally, this avoids pending signals getting lost in the small
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* time frame that handle->signum == 0.
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*/
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if (signum == handle->signum) {
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handle->signal_cb = signal_cb;
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return 0;
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}
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/* If the signal handler was already active, stop it first. */
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if (handle->signum != 0) {
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uv__signal_stop(handle);
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}
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uv__signal_block_and_lock(&saved_sigmask);
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/* If at this point there are no active signal watchers for this signum (in
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* any of the loops), it's time to try and register a handler for it here.
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* Also in case there's only one-shot handlers and a regular handler comes in.
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*/
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first_handle = uv__signal_first_handle(signum);
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if (first_handle == NULL ||
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(!oneshot && (first_handle->flags & UV_SIGNAL_ONE_SHOT))) {
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err = uv__signal_register_handler(signum, oneshot);
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if (err) {
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/* Registering the signal handler failed. Must be an invalid signal. */
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uv__signal_unlock_and_unblock(&saved_sigmask);
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return err;
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}
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}
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handle->signum = signum;
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if (oneshot)
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handle->flags |= UV_SIGNAL_ONE_SHOT;
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RB_INSERT(uv__signal_tree_s, &uv__signal_tree, handle);
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uv__signal_unlock_and_unblock(&saved_sigmask);
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handle->signal_cb = signal_cb;
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uv__handle_start(handle);
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return 0;
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}
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static void uv__signal_event(uv_loop_t* loop,
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uv__io_t* w,
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unsigned int events) {
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uv__signal_msg_t* msg;
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uv_signal_t* handle;
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char buf[sizeof(uv__signal_msg_t) * 32];
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size_t bytes, end, i;
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int r;
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bytes = 0;
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end = 0;
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do {
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r = read(loop->signal_pipefd[0], buf + bytes, sizeof(buf) - bytes);
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if (r == -1 && errno == EINTR)
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continue;
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if (r == -1 && (errno == EAGAIN || errno == EWOULDBLOCK)) {
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/* If there are bytes in the buffer already (which really is extremely
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* unlikely if possible at all) we can't exit the function here. We'll
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* spin until more bytes are read instead.
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*/
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if (bytes > 0)
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continue;
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/* Otherwise, there was nothing there. */
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return;
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}
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/* Other errors really should never happen. */
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if (r == -1)
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abort();
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bytes += r;
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/* `end` is rounded down to a multiple of sizeof(uv__signal_msg_t). */
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||
|
end = (bytes / sizeof(uv__signal_msg_t)) * sizeof(uv__signal_msg_t);
|
||
|
|
||
|
for (i = 0; i < end; i += sizeof(uv__signal_msg_t)) {
|
||
|
msg = (uv__signal_msg_t*) (buf + i);
|
||
|
handle = msg->handle;
|
||
|
|
||
|
if (msg->signum == handle->signum) {
|
||
|
assert(!(handle->flags & UV_HANDLE_CLOSING));
|
||
|
handle->signal_cb(handle, handle->signum);
|
||
|
}
|
||
|
|
||
|
handle->dispatched_signals++;
|
||
|
|
||
|
if (handle->flags & UV_SIGNAL_ONE_SHOT)
|
||
|
uv__signal_stop(handle);
|
||
|
}
|
||
|
|
||
|
bytes -= end;
|
||
|
|
||
|
/* If there are any "partial" messages left, move them to the start of the
|
||
|
* the buffer, and spin. This should not happen.
|
||
|
*/
|
||
|
if (bytes) {
|
||
|
memmove(buf, buf + end, bytes);
|
||
|
continue;
|
||
|
}
|
||
|
} while (end == sizeof buf);
|
||
|
}
|
||
|
|
||
|
|
||
|
static int uv__signal_compare(uv_signal_t* w1, uv_signal_t* w2) {
|
||
|
int f1;
|
||
|
int f2;
|
||
|
/* Compare signums first so all watchers with the same signnum end up
|
||
|
* adjacent.
|
||
|
*/
|
||
|
if (w1->signum < w2->signum) return -1;
|
||
|
if (w1->signum > w2->signum) return 1;
|
||
|
|
||
|
/* Handlers without UV_SIGNAL_ONE_SHOT set will come first, so if the first
|
||
|
* handler returned is a one-shot handler, the rest will be too.
|
||
|
*/
|
||
|
f1 = w1->flags & UV_SIGNAL_ONE_SHOT;
|
||
|
f2 = w2->flags & UV_SIGNAL_ONE_SHOT;
|
||
|
if (f1 < f2) return -1;
|
||
|
if (f1 > f2) return 1;
|
||
|
|
||
|
/* Sort by loop pointer, so we can easily look up the first item after
|
||
|
* { .signum = x, .loop = NULL }.
|
||
|
*/
|
||
|
if (w1->loop < w2->loop) return -1;
|
||
|
if (w1->loop > w2->loop) return 1;
|
||
|
|
||
|
if (w1 < w2) return -1;
|
||
|
if (w1 > w2) return 1;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
int uv_signal_stop(uv_signal_t* handle) {
|
||
|
assert(!uv__is_closing(handle));
|
||
|
uv__signal_stop(handle);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
static void uv__signal_stop(uv_signal_t* handle) {
|
||
|
uv_signal_t* removed_handle;
|
||
|
sigset_t saved_sigmask;
|
||
|
uv_signal_t* first_handle;
|
||
|
int rem_oneshot;
|
||
|
int first_oneshot;
|
||
|
int ret;
|
||
|
|
||
|
/* If the watcher wasn't started, this is a no-op. */
|
||
|
if (handle->signum == 0)
|
||
|
return;
|
||
|
|
||
|
uv__signal_block_and_lock(&saved_sigmask);
|
||
|
|
||
|
removed_handle = RB_REMOVE(uv__signal_tree_s, &uv__signal_tree, handle);
|
||
|
assert(removed_handle == handle);
|
||
|
(void) removed_handle;
|
||
|
|
||
|
/* Check if there are other active signal watchers observing this signal. If
|
||
|
* not, unregister the signal handler.
|
||
|
*/
|
||
|
first_handle = uv__signal_first_handle(handle->signum);
|
||
|
if (first_handle == NULL) {
|
||
|
uv__signal_unregister_handler(handle->signum);
|
||
|
} else {
|
||
|
rem_oneshot = handle->flags & UV_SIGNAL_ONE_SHOT;
|
||
|
first_oneshot = first_handle->flags & UV_SIGNAL_ONE_SHOT;
|
||
|
if (first_oneshot && !rem_oneshot) {
|
||
|
ret = uv__signal_register_handler(handle->signum, 1);
|
||
|
assert(ret == 0);
|
||
|
(void)ret;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
uv__signal_unlock_and_unblock(&saved_sigmask);
|
||
|
|
||
|
handle->signum = 0;
|
||
|
uv__handle_stop(handle);
|
||
|
}
|