250 lines
8.3 KiB
ReStructuredText
250 lines
8.3 KiB
ReStructuredText
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.. _process:
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:c:type:`uv_process_t` --- Process handle
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=========================================
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Process handles will spawn a new process and allow the user to control it and
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establish communication channels with it using streams.
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Data types
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----------
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.. c:type:: uv_process_t
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Process handle type.
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.. c:type:: uv_process_options_t
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Options for spawning the process (passed to :c:func:`uv_spawn`.
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::
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typedef struct uv_process_options_s {
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uv_exit_cb exit_cb;
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const char* file;
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char** args;
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char** env;
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const char* cwd;
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unsigned int flags;
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int stdio_count;
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uv_stdio_container_t* stdio;
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uv_uid_t uid;
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uv_gid_t gid;
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} uv_process_options_t;
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.. c:type:: void (*uv_exit_cb)(uv_process_t*, int64_t exit_status, int term_signal)
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Type definition for callback passed in :c:type:`uv_process_options_t` which
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will indicate the exit status and the signal that caused the process to
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terminate, if any.
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.. c:type:: uv_process_flags
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Flags to be set on the flags field of :c:type:`uv_process_options_t`.
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::
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enum uv_process_flags {
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/*
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* Set the child process' user id.
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*/
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UV_PROCESS_SETUID = (1 << 0),
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/*
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* Set the child process' group id.
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*/
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UV_PROCESS_SETGID = (1 << 1),
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/*
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* Do not wrap any arguments in quotes, or perform any other escaping, when
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* converting the argument list into a command line string. This option is
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* only meaningful on Windows systems. On Unix it is silently ignored.
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*/
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UV_PROCESS_WINDOWS_VERBATIM_ARGUMENTS = (1 << 2),
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/*
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* Spawn the child process in a detached state - this will make it a process
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* group leader, and will effectively enable the child to keep running after
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* the parent exits. Note that the child process will still keep the
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* parent's event loop alive unless the parent process calls uv_unref() on
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* the child's process handle.
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*/
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UV_PROCESS_DETACHED = (1 << 3),
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/*
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* Hide the subprocess window that would normally be created. This option is
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* only meaningful on Windows systems. On Unix it is silently ignored.
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*/
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UV_PROCESS_WINDOWS_HIDE = (1 << 4),
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/*
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* Hide the subprocess console window that would normally be created. This
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* option is only meaningful on Windows systems. On Unix it is silently
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* ignored.
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*/
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UV_PROCESS_WINDOWS_HIDE_CONSOLE = (1 << 5),
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/*
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* Hide the subprocess GUI window that would normally be created. This
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* option is only meaningful on Windows systems. On Unix it is silently
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* ignored.
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*/
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UV_PROCESS_WINDOWS_HIDE_GUI = (1 << 6)
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};
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.. c:type:: uv_stdio_container_t
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Container for each stdio handle or fd passed to a child process.
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::
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typedef struct uv_stdio_container_s {
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uv_stdio_flags flags;
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union {
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uv_stream_t* stream;
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int fd;
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} data;
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} uv_stdio_container_t;
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.. c:enum:: uv_stdio_flags
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Flags specifying how a stdio should be transmitted to the child process.
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::
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typedef enum {
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UV_IGNORE = 0x00,
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UV_CREATE_PIPE = 0x01,
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UV_INHERIT_FD = 0x02,
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UV_INHERIT_STREAM = 0x04,
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/*
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* When UV_CREATE_PIPE is specified, UV_READABLE_PIPE and UV_WRITABLE_PIPE
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* determine the direction of flow, from the child process' perspective. Both
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* flags may be specified to create a duplex data stream.
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*/
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UV_READABLE_PIPE = 0x10,
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UV_WRITABLE_PIPE = 0x20
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/*
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* Open the child pipe handle in overlapped mode on Windows.
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* On Unix it is silently ignored.
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*/
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UV_OVERLAPPED_PIPE = 0x40
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} uv_stdio_flags;
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Public members
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^^^^^^^^^^^^^^
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.. c:member:: int uv_process_t.pid
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The PID of the spawned process. It's set after calling :c:func:`uv_spawn`.
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.. note::
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The :c:type:`uv_handle_t` members also apply.
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.. c:member:: uv_exit_cb uv_process_options_t.exit_cb
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Callback called after the process exits.
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.. c:member:: const char* uv_process_options_t.file
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Path pointing to the program to be executed.
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.. c:member:: char** uv_process_options_t.args
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Command line arguments. args[0] should be the path to the program. On
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Windows this uses `CreateProcess` which concatenates the arguments into a
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string this can cause some strange errors. See the
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``UV_PROCESS_WINDOWS_VERBATIM_ARGUMENTS`` flag on :c:type:`uv_process_flags`.
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.. c:member:: char** uv_process_options_t.env
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Environment for the new process. If NULL the parents environment is used.
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.. c:member:: const char* uv_process_options_t.cwd
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Current working directory for the subprocess.
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.. c:member:: unsigned int uv_process_options_t.flags
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Various flags that control how :c:func:`uv_spawn` behaves. See
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:c:type:`uv_process_flags`.
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.. c:member:: int uv_process_options_t.stdio_count
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.. c:member:: uv_stdio_container_t* uv_process_options_t.stdio
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The `stdio` field points to an array of :c:type:`uv_stdio_container_t`
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structs that describe the file descriptors that will be made available to
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the child process. The convention is that stdio[0] points to stdin,
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fd 1 is used for stdout, and fd 2 is stderr.
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.. note::
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On Windows file descriptors greater than 2 are available to the child process only if
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the child processes uses the MSVCRT runtime.
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.. c:member:: uv_uid_t uv_process_options_t.uid
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.. c:member:: uv_gid_t uv_process_options_t.gid
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Libuv can change the child process' user/group id. This happens only when
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the appropriate bits are set in the flags fields.
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.. note::
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This is not supported on Windows, :c:func:`uv_spawn` will fail and set the error
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to ``UV_ENOTSUP``.
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.. c:member:: uv_stdio_flags uv_stdio_container_t.flags
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Flags specifying how the stdio container should be passed to the child.
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.. c:member:: union @0 uv_stdio_container_t.data
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Union containing either the `stream` or `fd` to be passed on to the child
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process.
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API
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---
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.. c:function:: void uv_disable_stdio_inheritance(void)
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Disables inheritance for file descriptors / handles that this process
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inherited from its parent. The effect is that child processes spawned by
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this process don't accidentally inherit these handles.
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It is recommended to call this function as early in your program as possible,
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before the inherited file descriptors can be closed or duplicated.
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.. note::
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This function works on a best-effort basis: there is no guarantee that libuv can discover
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all file descriptors that were inherited. In general it does a better job on Windows than
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it does on Unix.
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.. c:function:: int uv_spawn(uv_loop_t* loop, uv_process_t* handle, const uv_process_options_t* options)
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Initializes the process handle and starts the process. If the process is
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successfully spawned, this function will return 0. Otherwise, the
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negative error code corresponding to the reason it couldn't spawn is
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returned.
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Possible reasons for failing to spawn would include (but not be limited to)
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the file to execute not existing, not having permissions to use the setuid or
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setgid specified, or not having enough memory to allocate for the new
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process.
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.. versionchanged:: 1.24.0 Added `UV_PROCESS_WINDOWS_HIDE_CONSOLE` and
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`UV_PROCESS_WINDOWS_HIDE_GUI` flags.
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.. c:function:: int uv_process_kill(uv_process_t* handle, int signum)
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Sends the specified signal to the given process handle. Check the documentation
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on :c:ref:`signal` for signal support, specially on Windows.
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.. c:function:: int uv_kill(int pid, int signum)
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Sends the specified signal to the given PID. Check the documentation
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on :c:ref:`signal` for signal support, specially on Windows.
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.. c:function:: uv_pid_t uv_process_get_pid(const uv_process_t* handle)
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Returns `handle->pid`.
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.. versionadded:: 1.19.0
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.. seealso:: The :c:type:`uv_handle_t` API functions also apply.
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