49 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			49 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  |         ZLIB version 1.2.13 for OS/400 installation instructions | ||
|  | 
 | ||
|  | 1) Download and unpack the zlib tarball to some IFS directory. | ||
|  |    (i.e.: /path/to/the/zlib/ifs/source/directory) | ||
|  | 
 | ||
|  |    If the installed IFS command supports gzip format, this is straightforward, | ||
|  | else you have to unpack first to some directory on a system supporting it, | ||
|  | then move the whole directory to the IFS via the network (via SMB or FTP). | ||
|  | 
 | ||
|  | 2) Edit the configuration parameters in the compilation script. | ||
|  | 
 | ||
|  |         EDTF STMF('/path/to/the/zlib/ifs/source/directory/os400/make.sh') | ||
|  | 
 | ||
|  | Tune the parameters according to your needs if not matching the defaults. | ||
|  | Save the file and exit after edition. | ||
|  | 
 | ||
|  | 3) Enter qshell, then work in the zlib OS/400 specific directory. | ||
|  | 
 | ||
|  |         QSH | ||
|  |         cd /path/to/the/zlib/ifs/source/directory/os400 | ||
|  | 
 | ||
|  | 4) Compile and install | ||
|  | 
 | ||
|  |         sh make.sh | ||
|  | 
 | ||
|  | The script will: | ||
|  | - create the libraries, objects and IFS directories for the zlib environment, | ||
|  | - compile all modules, | ||
|  | - create a service program, | ||
|  | - create a static and a dynamic binding directory, | ||
|  | - install header files for C/C++ and for ILE/RPG, both for compilation in | ||
|  |   DB2 and IFS environments. | ||
|  | 
 | ||
|  | That's all.  | ||
|  | 
 | ||
|  | 
 | ||
|  | Notes:  For OS/400 ILE RPG programmers, a /copy member defining the ZLIB | ||
|  |                 API prototypes for ILE RPG can be found in ZLIB/H(ZLIB.INC). | ||
|  |                 In the ILE environment, the same definitions are available from | ||
|  |                 file zlib.inc located in the same IFS include directory as the | ||
|  |                 C/C++ header files. | ||
|  |                 Please read comments in this member for more information. | ||
|  | 
 | ||
|  |         Remember that most foreign textual data are ASCII coded: this | ||
|  |                 implementation does not handle conversion from/to ASCII, so | ||
|  |                 text data code conversions must be done explicitly. | ||
|  | 
 | ||
|  |         Mainly for the reason above, always open zipped files in binary mode. |